Oculus and other VR headset. VR as a technology is fascinating and almost Sci-Fi when it came in but people quickly realized that there are still no practical applications for the technology other than mild gaming and entertainment purposes. Companies invested heavily in VR but the ROI is poor till today. VR is mostly a one time experience for people and not something they spend time with everyday.
It's because most people are only associating it with gaming. And media outlets measure its success by checking if it is capturing the gaming market. But VR has applications beyond that.
I mean, there is a new art form that let you paint in mid air. How are artists not all over this?
There's a huge barrier to entry for any of the possible applications that most people just don't want to risk. For art, it costs $10 to download photoshop, but it costs an average person $500+ (computer hardware and headset) to get into VR. There's also no well-known VR artists to get people excited about it.
I'm only seeing good things about VR gaming, though. It's definitely becoming more popular there. Lots of people seem excited for the Steam Index.
> There's also no well-known VR artists to get people excited about it.
I would say Goro Fujita is a well-known artist for his illustration work and he's now doing almost only VR pieces. https://www.instagram.com/goro.fujita/
I wouldn’t call it luck. Sure, the money is good, but their company is now essentially dead and should never be trusted to do anything good (just like every single thing Facebook does ends up having nefarious goals behind it).
I still wouldn’t call it luck. Their company and product is now dead, and any good use they envisioned for the product is now forgotten in favour of nasty and user-hostile use-cases.