A better or hopeful projection is that "creative" things will split into casually consumed which is largely automated and more active/deeply experienced content which will be human made or directed. The first already exists in formulaic content generated by humans with little consideration for a cohesive story without self contradiction.
I don't know which way things will go. Will newer and later generations be accustomed to and accept lower fidelity art? the uncanny valley be bridged from both sides? Or will there be attention being drawn to what is 'real' vs 'synthetic'. Good art is pain. Labelling these things distinctly will probably reveal that I consume some 'real', annoyed by some 'synthetic' while enjoying as much. This will get challenging as machine generated can seem more 'real' than much human made content: 'real' is/was a subset of human made, machine made is/was a subset of 'synthetic'.
This line of reasoning leads me to believe that premium content will be interactive. This means that the content has to either have a human connection or be closer and closer to passing a Turing test. The current examples of machine made static content wont cut it.
I don't know which way things will go. Will newer and later generations be accustomed to and accept lower fidelity art? the uncanny valley be bridged from both sides? Or will there be attention being drawn to what is 'real' vs 'synthetic'. Good art is pain. Labelling these things distinctly will probably reveal that I consume some 'real', annoyed by some 'synthetic' while enjoying as much. This will get challenging as machine generated can seem more 'real' than much human made content: 'real' is/was a subset of human made, machine made is/was a subset of 'synthetic'.
This line of reasoning leads me to believe that premium content will be interactive. This means that the content has to either have a human connection or be closer and closer to passing a Turing test. The current examples of machine made static content wont cut it.