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Thanks. I think the bad experience was partly my fault. When I picked iOS and SwiftUI, I think I extrapolated too much from the overall fit&finish of the user-visible iPhone universe, and consequently didn't vet SwiftUI (and some of the more general barrel aspects) as much as I should've.


A sad truth is, the higher end of fit and finish on iOS almost always includes writing or hacking about at a lower level than one “should be”.

And SwiftUI is at least one level above that, so it’s going to be some time before it’s stable enough to get that spit and shine properly.

I’m off to muck about in the internal view hierarchy of a navigation bar to animate its button label..


That’s also the beauty of iOS, that you can go down levels as needed to get that power and flexibility.




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