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ever think of jumping back into CIG ? i think they could use more programmers.



I haven't been contacted and it didn't really cross my mind to ask. It would probably be pretty fun if I were to devote my full time to it. One of the sticking points was that I'm a freelancer and actually didn't have the kind of rig necessary to run the actual builds. I was producing in-flight subsystems for a 2D overlay that could be hooked into by an API from custom code in cryengine. Commonly known as a HUD. My take on it was to make it vector based and procedurally generated. That took too many cpu cycles away from the game itself, and with the stack at that point there was no happy medium. I got the impression that ten people rewriting it as a set of prefab graphical sprite animations was better than me trying to invent a whole API. So mine was shelved. Another thing I did was a surprise for CR, basically a tool to prototype solar systems as you would like them to be and then reverse out masses and gravitation to make them procedural. He wasn't into it. He said "there's no way we're designing solar systems in Flash". So.. ehh. I've thought about writing my own infinite universe type game, but I'm kinda more interested in a-life and markov chain based sims in my spare time now. Ships passing in the expanse.




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