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A lot of kids got oculus quests for christmas/birthday but I suspect many collect dust. Some sort of daily or weekly active user stats for teens using VR would probably be a better indicator.


From the same line:

"Weekly usage of VR devices moved to 14% from 17% last Spring;"


Ah yeah. So then in the neighborhood of 40-50% collect dust. Not terrible, not great (for VR companies).




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