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A browser also has the baked in expectation of you interacting with hypertext.

A video game of this caliber you are discussing is typically entitled to:

- have a dowload and installation process that might span over say 20min or more

- load slowly, because it needs to push a ton of assets through

- demand a ton of resources such CPU, GPU, threads, memory etc. to achieve amazing graphics and simulation

- being the primary foreground process or possibly the only one

None of these things apply to the typical web. Quite the contrary: most web devs would get fired or ridiculed if they demanded these resources.

So I assume that browsers optimize for the typical usage, which is hypertext.



Problems that can be sorted out, if there was any industry interest.

As it stands, everyone is going with cloud streaming instead.

Still uses a browser.




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