A video game of this caliber you are discussing is typically entitled to:
- have a dowload and installation process that might span over say 20min or more
- load slowly, because it needs to push a ton of assets through
- demand a ton of resources such CPU, GPU, threads, memory etc. to achieve amazing graphics and simulation
- being the primary foreground process or possibly the only one
None of these things apply to the typical web. Quite the contrary: most web devs would get fired or ridiculed if they demanded these resources.
So I assume that browsers optimize for the typical usage, which is hypertext.
As it stands, everyone is going with cloud streaming instead.
Still uses a browser.
A video game of this caliber you are discussing is typically entitled to:
- have a dowload and installation process that might span over say 20min or more
- load slowly, because it needs to push a ton of assets through
- demand a ton of resources such CPU, GPU, threads, memory etc. to achieve amazing graphics and simulation
- being the primary foreground process or possibly the only one
None of these things apply to the typical web. Quite the contrary: most web devs would get fired or ridiculed if they demanded these resources.
So I assume that browsers optimize for the typical usage, which is hypertext.