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fwiw, the switch actually uses cooperative multitasking. This causes emulation headaches of its own, because sometimes retail games are buggy, but due to the relative determinism of scheduling nobody ever noticed (e.g. race conditions that are reliably won on real hardware will suddenly start breaking in emulation).


Cooperative multitasking on a multi-core CPU? How on earth does that work? Do games themselves assign their threads to cores explicitly?




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