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I haven't done story points estimating in years, but at the time, an 8 was rarely acceptable, a 13 surely was not. Estimates that high were basically saying "this story is too big or too poorly defined to estimate accurately" and we'd try to break it down into several stories of 5 points or less.

The vast majority of our stories were 2, 3, or 5 points.



Now you are doing exactly the same mistake the article starts out with. Comparing story points outside your own team, of which you have zero context about how much 8 point represents.

How big your points are make no sense at all outside your own team. It is a relative measurement. 8 could mean 8 lines of code, 8 rest endpoints, 8 database columns or 8 interviews with customers. It certainly should not mean 8 days.


I guess I am, but the point I was trying to make is that there was a fairly small number of point values that we were fairly confident in, and above that it was quickly into the "we can't even take a guess" territory.

Correct that the absolute point values aren't relevant, but it would seem odd to me with Fibonacci increments that teams would find values such as 13, 21, or higher to really be useful unless they put a lot of research into their number. For us, it was "read the story card, and give your estimate" so it was entirely a gut feel sort of thing.

And yes, when you really boiled it down (though rarely admitted), for most people 1 point = 1 day. So anything over 5 was unlikely to get done in a week, therefore it needed to be broken down as we ran one week sprints.

I'm not endorsing any of that, by the way. I thought planning poker was pretty arbitrary, but it was the gospel and not to be questioned.


Not really.

The point there is the granularity. If 8 points to you is fixing a minor spelling mistake in your docs, what value is there in having anything smaller than 8?

If 1 is "build the entire backend" then how can you represent anything smaller?


You're just proving their point




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