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Basically by doing in hardware the same kind of logic decisions as we do in software.

Naturally this doesn't scale beyond basic games, due to the hardware requirements.

I have somewhere on my parents home a book from the 70's, from my father, dedicated to this kind of games, the precursor of BASIC games books from the 80's.

If you want to experiment this today, there are companies that sell such kits still,

https://www.ic0nstrux.com/products/gaming-systems/game-conso...




Thinking about what you wrote… an llvm2electronics compiler would be cool -compile source down to analog electronics!!


This is called "HLS" (high-level synthesis) and exists. The emitted RTL is atrocious.

Anything but the simplest programs will require way too much logic to implement with discrete components.




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