This is all very nice as an idea or a mythical background story ("Go was designed entirely around CSP"), but Go is not a language that encourages "sharing by communicating". Yes, Go has channels, but many other languages also have channels, and they are less error prone than Go[1]. For many concurrent use cases (e.g. caching), sharing memory is far simpler and less error-prone than using channels.
If you're looking for a language that makes "sharing by communicating" the default for almost every kind of use case, that's Erlang. Yes, it's built around the actor model rather than CSP, but the end result is the same, and with Erlang it's the real deal. Go, on the other hand, is not "built around CSP" and does not "encourage sharing by communicating" any more than Rust or Kotlin are. In fact, Rust and Kotlin are probably a little bit more "CSP-centric", since their channel interface is far less error-prone.
If you're looking for a language that makes "sharing by communicating" the default for almost every kind of use case, that's Erlang. Yes, it's built around the actor model rather than CSP, but the end result is the same, and with Erlang it's the real deal. Go, on the other hand, is not "built around CSP" and does not "encourage sharing by communicating" any more than Rust or Kotlin are. In fact, Rust and Kotlin are probably a little bit more "CSP-centric", since their channel interface is far less error-prone.
[1] https://www.jtolio.com/2016/03/go-channels-are-bad-and-you-s...