Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

When Quake(world) was released, it was common to play games on dial-up modems, where 250+ milliseconds was a normal ping time. If you played on a distant server, you could easily get over 500 milliseconds or even much worse.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: