Here in the Netherlands we’ve got ‘fietsknooppunten’. Numbered junctions with proper bike paths linking them up, and clear signage pointing you to your next number.
https://www.fietsknoop.nl/planner
Just remembering, or writing down a couple of numbers gets you a long way.
As a backup I have OsmAndMaps for pre-loading gpx files to my phone.
I think we might have copied that from you here in North Rhine-Westphalia, and the nice thing is, that by law the have to replace the signs when they are broken/missing (they are legally similar to road signs for cars). However, it sometimes still isn't always possible to just follow numbers because might might have missed or misread a sign, and you might just find out a kilometer later...
Anyway, it's ten thousand times better than in our neighbour state Rhineland-Palatinate
These are available in the Netherlands and Belgium. And as the cyclists there like to travel a little bit further, the network is extended around north of France, the German border, some in Luxembourg. This is a very nice way to travel.
That's a bit of a cynical take in my opinion.
For a community focused initiative, I'd say they deserve a bit more slack in terms of expectations of professionality, scale and sustainability. They now leave it up to the community to decide to pursue that or abandon altogether. Fair thing to do I'd say.
Why are community and competence mutually exclusive? Also, again, the main criticism was that the machines are simply not useful, practical or accessible - especially for those who live in areas that most need recycling initiatives. Rather than design larger, more effective machines from recycled materials (eg make shredder blades from leaf springs), it's all specialized alloys, laser cutting, etc.
As for the forum, its been a while since I've looked at any of their stuff. But I am quite certain that there was a period where the forum had disappeared. Someone even managed to copy/fork the forum. I can't find it right now though. I'll share it if I find it.
I look at the PP machines like I would at a traditional toolroom mill or a standard desktop 3D printer: Middle-ground compromises with relatively sharp upper limits (that can often be worked around by putting in way more work). I've actually been in contexts where even the standard PP-machines were too big.
However, I'd also like to have a bigger shredder and the approach of simplifying it an making it from available resources sounds great. Do you know if concepts like hacking leaf springs have been tried out in the PP project or in another context and if there are machines/blueprints available?
Btw: As far as I know, a lot of the design of the PP-machines has evolved by way of largely self-taught and more or less chaotic experimentation. So, it seemed to me that most of the development work on the machines is actually much closer to the contexts you refer to than it is to fibre lasers and specialized metallurgy.
Could have saved the Sega game system from having the Italians find that funny too, except that the Italian file marks "sega" as 0, while all the variations as 2.
This is neat. The send buffers and live display give it a nice edge over something like Tera Term. One nitpick: I couldn't find the option to disable autoscroll on incoming serial streams. Like 'Auto scroll only in bottom line' in Tera Term. Thanks!
That’s a fun coincidence. I was at a museum recently that featured work of Sema Bekirovic. One of her works was that of 3 snails crawling over a grid cube so from then on they were the artists.
https://www.semabekirovic.nl/grid/
At first glance you may have a point. Thing is they’re often recruited with very promising job titles and descriptions, training on mild cases. Once they fully realize what they got themselves into the damage has been done. If they’re unlucky, quitting also means losing their house.
This may help empathize a bit with their side of this argument.