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I believe even then it was already "most", at least for the PS3; that was the era where always-online devices became the norm, where game developers were more eager to release patches after release, etc.

Maybe, but I'd argue the on-board storage chips literally an inch away from the CPU / GPU of the PS5 are faster these days. But in between cartridge consoles and fast hard drive consoles there was a disk-based gap where seek times were an issue.

And that's consumer apps, having only glimpsed in the world of back-end / cloud shenanigans, there's heaps of data being generated and stored in datacenters. Useful data? Dunno, how useful are all access logs ever?

But it's stored because it's possible, easy, and cheap. Unlike older games, where developers would hide unused blocks of empty data for some last-minute emergency cramming if they needed it.


It may not be intentional, but it sounds like it's a fun, emergent gameplay mechanic. How much fun have people had with physics and silliness with Valve's Source engine, which was one of the earlier full physics games? Or going back further, "surf" maps in e.g. Unreal Tournament or CS that abused the movement physics to create a movement puzzle (which, arguably, led to some of the movement mechanics in Titanfall).

> but it sounds like it's a fun, emergent gameplay mechanic

That you do less damage if you do a certain movement sounds like fun, emergent gameplay? That's not how I understand either of those terms, but of course, every player likes different things.

Surf maps in CS is actually a good example of an engine bug leading to game designers intentionally use it to design new experience, with the keyword being "intentional" since those map makers actually use that bug intentionally. For me that feels very different from engine bugs that don't add any mechanic, and instead just makes the normal game harder.


I'm not sure what that is supposed to be - it's an online co op game, not a story-driven one like the 4-6 hour FPS games that was a norm at one point.

It's the kind of game where some people spend thousands of hours in, well worth the $40 to them.


The tutorial is just fine - here's a gun, here's how you shoot it, here's how you call reinforcements, now go kill some bugs!

I bet they want to get rid of Calibri because it was designed by a Dutch person. There's only two things I hate in this world, people who are intolerant of other people's cultures... and the Dutch.

(disclaimer: I am Dutch).


I've always heard this joke with the french instead of the dutch

This is a line from Michael Cain in Austin Powers: Goldmember (2002).

And, he delivers the line with such perfection.

I am yet to see Michael Caine fail at delivering his lines perfectly.

> (disclaimer: I am Dutch).

Well then I suppose it’s only appropriate to say: Goede fhtagn


It can, but on paper pension funds will invest in long term low risk stonks so an AI crash would only be a minor setback.

Unapologetically plastic. or replaceable. Their marketing department will work hard to sell it as revolutionary.

Dry-ish, it'll always be somewhat moist from sweat and natural oils and stuff. Which is why most jewelry is low or nonreactive.

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