Well I've seen and programmed on Burroughs Corporation Mainframes(IBM Mainframes as well) and have seen an actual Sperry Corporation Univac Mainframe Drum Storage system(Ginormous beast) in actual use! And has anyone here actually played Space Invaders(ASCII Characters used) on a Burroughs TD830 CRT monitor! And modern day Unisys is the merger of those 2 mainframe makers some time ago!
But none here are maybe from that Era that was coming to a close in the late 70s and are not yet qualified to shake their fist and angrily yell at that singular cloud floating in a beautiful blue sky!
In my OS course, in 1969, I wrote an IPL (bootstrap) program that copied cards to the printer, running in supervisor mode. It ran on a 360 virtual machine under the MTS time-sharing system. Before that, I wrote programs in assembly language for an IBM 7044, and I even was allowed to operate the 7044 on some graveyard shifts. I also wrote programs that ran on a CDC 3600, a Univac 1108, and a Honeywell 200.
I was there as well. I punched the cards and read the core dumps and programmed in machine language using the front panel switches and lights. I programmed the Burroughs machine in Algol, and the IBM in assembly language (BALR, USING); the GCOS operating system which gave the GCOS field in the Unix/Linux /etc/passwd file its purpose and name; and the Univac 494 with the FASTRAND II drums. It was the most fearsome computing equipment I've ever encountered thanks to its spinning tonnage.
And the answer to the question about why Musk hates remote work is: that working from home requires no potential car(Electric Cars in Musk's case) usage to and from the office!
And so just follow the Vested Interests when in comes to the Next White House Administration's policies!
Apple Acquired Palo Alto Semiconductor to start off Apple's In house Chip Development process! And Jim Keller was an Employee of P.A. Semi and read up on P.A. Semiconductor's Founder(1) as well to see the RISC designs that that P.A. Semi's Founder worked(Lead Engineer) on in his career!
"P. A. Semi (originally Palo Alto Semiconductor[1]) was an American fabless semiconductor company founded in Santa Clara, California in 2003 by Daniel W. Dobberpuhl,[2][3] who was previously the lead designer for the DEC Alpha 21064 and StrongARM processors. The company employed a 150-person engineering team which included people who had previously worked on processors like Itanium, Opteron and UltraSPARC.[4] Apple Inc acquired P.A. Semi for $278 million in April 2008.[5]
P.A. Semi developed the PWRficient PA6T-1682M CPU, which was used in the AmigaOne X1000. "
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This is where Apple got their CPU cores design Chops, and the Last of the Alpha processors was SMT capable long before Intel got a hold of the person from Academia who developed SMT to design Intel's SMT which Intel Branded/Trademarked as Hyperthreading(HT)
Looks like the Next administration is more interested in rewarding billionaire donators with government positions regardless of if they are actually qualified for those positions! So look for even worse things to happen at those Technology Companies as the MBA types managing/running them only look for extracting from the Tech Companies the money and all other things be damned! (Que that Simpsons Schoolhouse Rock Parody of how a Bill Passes Congress and gets signed into law)
So How are all of you enjoying this new Guided Age of Technology Trusts and that new age that started in earnest beginning with the 1980 election and is really coming into its own with the election of 2024! Say hello to the Robber Barron Cabinet come Jan 20th 2024, and maybe 2029 will be a year not to dissimilar from the one that occurred one century before!
I'd like a trace bitmap where the user can choose the type of node utilized for that and not have the weird node choices made where there are no segments between the nodes/etc. That and zooming in needs to be great enough magnification to actually align nodes and there needs to be some gizmo for resizing when the selection arrows(Size and Rotate) can not be seen when zoomed in too far. The UI on 1.4 becomes bogged down as well when dealing with lots of generated paths(Via Trace Bitmap). And there needs to be some one click method to hide the viability of all the Paths/Objects but the one selected and the same toggle for un-hiding.
And as far as Inkscape placing SVG nodes too close together when using traced bitmaps that needs to have some user setting to go along with the node type as well because that's a great problem for importing SVGs into Blender 3D where the SVGs/Paths do not import properly and the SVGs have to be edited by hand in Blender 3D to fix issues with nodes and surfaces not appearing and such errors that are almost impossible to track down and repair.
With all the deregulation madness about to occur(Championed by the Robber Barron Think Tanks like the one linked), I guess the only way to save the environment is to be less consumer oriented and more enjoy your deep recession for the next 4 years. And so let those wallets close in response to that!
Let's give those Billionaires some less of our wallets!
What we need is a new round of trust busting, Teddy Roosevelt Style, and bring this new Guided Age of Technology Trusts to a close!
Musk yearns for the days of Robber Barrons Past! And apparently the Congress is so very much "Citizens United" scared($$$$$) to fix that Egregious SCOTUS ruling that's made the politicians as overtly up for sale the average LA streetwalker!
Does Gimp 3.0 still behave the same for GIF Animations and I use that feature extensively and the behavior for that needs to remain the same for cropping, scaling, and frame rates editing or I'll have remain on the older GIMP.
So there needs to be someone testing Gimp 3.0 against the previous version to see of any behaviors are not the same and sometimes that can affect workflows greatly!
Hi! I don't think there's been any specific changes for GIF animations, outside of improvements (like fixing a bug where overwriting a GIF animation without the GUI would lose the animation status, or adding the ability to import non-square pixel resolutions).
But yes, please test and let us know - we'll be happy to look at it and fix as we can!
Why does the Tech Press avoid doing any Integrated GPU Accelerated Blender 3D Cycles rendering tests as the Apple M series SOCs support that. And that's faster and uses less power than any Cycles CPU rendering that's slower and more power hungry.
Now the x86 SOCs have really Poor iGPU compute API support and Blender 3D 3.0/later editions have no support for OpenCL as the Blender Foundation decided to drop that OpenCL support long ago where Blender 3D's iGPU/dGPU compute API support is mostly via Nvidia's CUDA or Apple's Metal mostly.
But What About Intel's OneAPI/Level-0 and AMD's ROCm/HIP and the tech press never really looks into why for AMD that ROCm/HIP is not really supported for AMD's Integrated Graphics and I have not seen anyone doing any testing of Intel's OneAPI/Level-0 for any iGPU accelerated Blender 3D Cycles rendering.
Apple's iGPUs on their M series processors are well supported for non gaming graphics applications for the most part but what about the x86 makers iGPUs and Blender 3D's iGPU accelerated cycles rendering should be on a regular roster of testing.
Why is there so much fragmentation now for Integrated Graphics and some Standard iGPU compute API and OpenCL was supposed to be the cross platform answer to that but really long before there was any Apple M series processors OpenCL never really progressed much on Linux and Apple moved on to using Metal while Nvidia has always favored its CUDA Graphics and Compute API.
But the Phoronix Automated test suite has more tests than then ones that Phoronix has chosen to list in the Article so there's usually a link to the remainder of the tests and I'd rather there be some iGPU testing done as that's being ignored for the most part in favor of mostly CPU cores testing as if the iGPUs on the processors do not even exist! And there's quite a bit more FP compute on the makers respective iGPUs that can come in handy for more than just Gaming workloads!
I'll have more integrated graphics tests to come... Unfortunately I am a one-man show and only so much time to juggle everything. Initially focusing on CPU tests since they tend to be most trouble-free and reliable.
Since the environmental regulations are about to be somewhat gutted in the US, would not the best way to fight for the environment be to just limit the purchasing conspicuous goods and services! Maybe it's time to do as they tried to do some 60 years ago and become less materialistic.
Just purchase less cars and electronics and other things unless they completely wear out or just purchase used and not the new that's polluting the planet. But I'm also all for avoiding the agricultural products of the Red Districts in favor of some backyard gardens in the Blue Districts instead. But why anyone "Progressive" wants to use X after MUSK took over is beyond me and folks need to stop buying the products/services of the billionaires and purchase more from alternative channels.
Boycotts can have some effects where Politicians are so bought and paid for and so that appears logical to just purchase less of the items that are not really needed unless one is replacing some product that's worn out. But used laptops and other non new products are an option to help the environment when the Politicians are so corrupted!
In stead of shouting How Dare You just shut your wallets instead and no need to suffer the environmental regulations being gutted as the production of the major polluting products slows down in the face of falling demand!
But none here are maybe from that Era that was coming to a close in the late 70s and are not yet qualified to shake their fist and angrily yell at that singular cloud floating in a beautiful blue sky!