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They should have licensed the technology to automate the process of making live-action remakes...

This deal just guarantees we'll get to see some Mickey Mouse QAnon shit


Darn I posted the same thing in another thread

John carmack complained about this same issue for the Playstation DOOM port: page 337 https://fabiensanglard.net/b/gebbdoom.pdf

Playstation rendered with affine texturing which made it impossible to get perspective correct rendering without hacks. The porting team ultimately did a very interesting hack where they would use polygons to render 1 pixel wide strips effectively simulating how non-hardware (that is CPU-based/integer) acclerated rendering was done on the PC.


That link gives a 403 for me, presumably because fabiensanglard.net disabled hotlinking.

For others who run into the same problem, the file can be accessed via https://fabiensanglard.net/gebbdoom/index.html#:~:text=High%... . (I've highlighted the link to click.)


People tend to easily forget that the civilian casualty ratio for conventional warfare is around 50%

These attacks killed and maimed children, but firing JDAMs kills and maims even more children.

Not excusing the Israeli military here... they definitely dropped a lot of JDAMs, unguided artillery, and indiscriminate autocannon munitions on Gaza.

But the specific point on the pager attacks being against civilians is not a great argument.

Another thing I will note is that a lot of Palestinian groups also use similar reasoning towards targeting the Israeli population on the basis of the fact there is mass conscription in place.


> People tend to easily forget that the civilian casualty ratio for conventional warfare is around 50%

Causality in war includes people that were only injured. This was far, far more than a 50% casualty rate. More like a 9552% casualty rate.


I'd like to note here that the lifespan of a horse is 25-30 years. They were phased out not with mass horse genocide, but likely in the same way we phase out Toyota Corollas that have gotten too old. Owners simply didn't buy a new horse when the old one wore out, but bought an automobile instead.

Economically it is no different from the demand for Mitsubishi's decreasing except the vehicle in this case eats grass, poops, and feels pain.

If you want to analogize with humans, a gradual reduction in breeding (which is happening anyways with or without AI) is probably a stronger analogy than a Skynet extinction scenario.

Truth is this is no different than the societal trends that were introduced with industrialization, simply accelerated on a massive scale.

The threshold for getting wealth through education is bumping up against our natural human breeding timeline, delaying childbirth past natural optimal human fertility ages in the developed world. The amount of education needed to achieve certain types of wealth will move into the decades causing even more strain on fertility metrics. Some people will decide to have more kids and live off purely off whatever limited wellfare the oligarchs in charge decide is acceptable. Others will delay having children far past natural human fertility timespans or forgo having children at all.


If we look at it this way, a reduction in human population would be contingent on whether you think human beings exist and are bred for the purposes of labor.

I believe most people would agree with me that the answer is NO.

The analogy to horses here then is not individuals, but specific types of jobs.


IBM acquires OpenAI. I lol'd

Gemini is predicting the total collapse of OpenAI

Also generates the HackerNews pattern of "lets rewrite X in Rust/Zig"


The cinematics were the best part of Starcraft!

I still get a kick out of the fact that the units look completely different in the cinematics as they do in the game and even the instruction manual


At the time those cinematics were top tier. Blizzard continued to have some of the best cinematics until Warcraft 3, after that I believe they and many other game developers switched to in-engine cutscenes because the engine visuals were good enough. That said, Blizzard does still make prerendered cutscenes for Diablo 4 and WoW, but they're just... not as impressive anymore as they used to be back then. And a big part of that is that they're not that much different from in-engine. There's some games (FFVII Remake/Rebirth) that have pre-rendered cutscenes that are visually indistinguishable from in-engine cutscenes, but they pre-rendered them because of e.g. wider / zoomed out camera angles or lots of effects.

The poor floating point performance of many PCs at the time meant that a lot of code used ints rather than floats, making determinism much easier for multiplayer!

I believe DOOM and Warcraft 2 simply did lockstep determinism across all clients. You could run the simulations forward completely deterministically due to use of its and fixed point math.


Quake did as well all the way up to Quake 3 I believe. The game was basically on a heartbeat based on the worst latency of the connected player. Everything got synchronized that way.

Back in the day, your gaming could be super wrecked if someone with a 300ms latency joined :D.


I feel many folks are missing the forest for the trees.

1. Build robots to change the narrative around overpriced stock for EV company

2. Align with right wing politicians to eliminate illegal immigration.

3. If AI for robotics is solved, congrats, you eliminated the competition.

4. If AI doesn't pan out, congrats, all the firms relying on illegal immigrants can now buy your robots and have those same illegal immigrants teleoperate the robots from their home countries.

Its like win win for amoral broligarchy


That's the only thing most people are looking forward to from WB!

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