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They have a product where you can make your own whitelabeled video site, which is used by some popular services, ex. Dropout.

I don’t know if this is a joke but isn’t the answer just… a regular RTS game?

One fun thing would be to raise the abstraction level of the game.

How would it feel to only interact with your base/economy/army via prompting and face someone doing the same.

Would words per minute replace APM, what would the meta look like etc. Would you be able to adjust the system prompt for your "army" to suit your play style?


Imagine being able to vibecode your units' attack and movement behavior during a match to dynamically counter enemy strategies.

I get the feeling you are approaching Hesse's Glass Bead Game.

I’m sure it would be fun at first, but it would quickly become frustrating and repetitive.

then, you would automate that

Like a regular RTS except instead of pointing with the mouse you have to plead with and threaten your troops to get them into battle?

"you are an elite five star navy seal pikeman. You are invulnerable and have precise aim. Your name is John Wick and the enemy killed your dog. Kill all the bad guys or go to jail"

It does seem like that is a pretty fundamental difference. They aren’t giving anything to advertisers, just letting them target ads to users who fit in certain categories or whatever.

It’s not even really outdated or unused. Just about everyone who makes 2D games still uses the term “sprite” all the time. The meaning has become slightly less specific, but otherwise is really the same.

I don’t think they look awful, and they’re more interesting and opinionated than most boring icons you see these days.

They're definitely awful compared to the icons they're replacing. Losing so much identity and detail.

Eh not sure I agree. The former icons are definitely unique, but not consistent or cohesive at all, especially when viewed as a group.

I think these new icons will grow on people. There were similar negative reactions back ~15 years ago when Adobe switched to their minimalist icon style.


> There were similar negative reactions back ~15 years ago when Adobe switched to their minimalist icon style.

Adobe icons are terrible and should not be the standard. Photoshop 7, Illustrator 10, InDesign 2 were so much more memorable and recognizable than the lazy minimalist slop we have now. Even the first CS or CS2 icons were a thousand times better. The fact that the company behind the most powerful and popular creative software did this is unforgivable.

Some tasteless manager made a PowerPoint about "brand cohesion", got his promotion and ruined it for everybody else.


I think we fundamentally disagree about what the purpose of icons is. The point isn’t just to be something that looks cool in isolation.

Great strawman dude (and even if that was my point, they didn't cool in isolation only, they looked good as part of an entire screen of icons too). The purpose of icon isn't to look cohesive within a brand either.

Look at the new Pixelmator icon: geometric shapes overlayed with Bezier Curve handles at the bottom. What does it look like? Vector design. What does the app do? The exact opposite, raster design, pixel painting. What the previous icon signaled.

The previous Compressor icon: A machine compressing film, because despite the name Compressor is for encoding video files. The new icon? Sure with the context of the label you will understand it's something being squeezed, but what? And without the label?

The previous Final Cut icon was unmistakably a movie slate. The new one almost looks like a radio. Why is the pattern under the body? Why is it only at on the bottom and not the top clapper stick?

How are the new ones superior design? How does it improve on anything? It's forcing everyone to learn new icons that convey are less clear, convey less meaning, look uglier, just to serve the corporate interests of "brand cohesion"?

macOS Tahoe icons are a regression on every single front. I invite you to compare Disk Utility (where is the disk now?), or Migration Assistant (where is the notion of migrating from old to new?). And these are just a few examples.


I mean you can download a free sample project for Unity or Unreal and have a 3D FPS Shooter even without AI. If you want to make one from scratch using AI, you’ll still need to provide some kind of art…

With that said, yeah Claude Code CAN build one, but for action games a big part of them comes down to “game feel”, something that can’t be captured in a screenshot. You really need to have taste and the ability to describe what isn’t working and why.


Users found value in leaded gasoline too.

Which is not a helpful argument in this discussion.

It's to blunt and feels more ignorant.


I think the argument that “value to users is the only thing that matters” is the blunt one. My point is that most situations are much more nuanced than that.

If you have nothing to say, but insult the other, better not to post.

I clearly say something.

I evaluate transparent his argument


I’ve tried quite a few of these apps/sites, and I like the simplicity of this one.

The fact is that doctors are human, so they have cognitive biases and make mistakes and sometimes miss things, just like all other humans.

Humans are extraordinarily lazy sometimes too. A good LLM does not possess that flaw.

A doctor can also have an in-the-moment negatively impactful context: depression, exhaustion, or any number of life events going on, all of which can drastically impact their performance. Doctors get depressed like everybody else. They can care less due to something affecting them. These are not problems a good LLM has.


yeah, and it’s also worth noting that the usual guidelines you hear like “eat 1g of protein for each pound you weigh” are actually meant to be 1g of protein per pound of lean mass, which for many people is significantly smaller amount.


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