> Why don't you just explain what you want people to know instead of making everyone else guess what you are thinking?
I’m not making people guess. I explained directly what I wanted people to know very, very plainly.
You are replying now as if the discussion we are having is whether it’s a good system or not. That is not the discussion we are having.
This is the point I was making:
> instead of reading about how it actually worked, huge amounts of people just guessed incorrectly about how it worked and the conversation was dominated by uninformed outrage about things that weren’t happening.
The discussion is about the ignorance, not about the system itself. If you knew how it worked and disagreed with it, then I would completely support that. I’m not 100% convinced myself! But you don’t know how it works, you just assumed – and you got it very wrong. So did a lot of other people. And collectively, that drowned out any discussion of how it actually worked, because you were all mad about something imaginary.
You are perfectly capable of reading how it worked. You do not need me to waste a lot of time re-writing Apple’s materials on a complex system in this small text box on Hacker News so you can then post a one sentence shallow dismissal. There is no value in doing that at all, it just places an asymmetric burden on me to continue the conversation.
The hardware 3D audio acceleration (basically fancy HRTFs) is also really cool, but almost no 3rd party games use it.
I've had issues with Xbox instant resume. Lots of "your save file has changed since the last time you played, so we have to close the game and relaunch" issues. Even when the game was suspended an hour earlier. I assume it's just cloud save time sync issues where the cloud save looks newer because it has a timestamp 2 seconds after the local one. Doesn't fill me with confidence, though.
I would agree with this. A lot of PS5 games using UE5+ with all it's features run at sub 1080p30 (some times sub 720p30)upscaled to 1440p/4K and still look & run way, way worse that TLOU2/RDR2/Death Stranding 1/Horizon 1 on the PS4. Death Stranding 2, Horizon 2, and the Demon's Souls remake look and run far, far better (on a purely technical level) than any other PS5 game and they all use rasterized lighting.
"When commenting, I suggest being clear about what sort of gambling you mean. Confusion easily arises otherwise."
When commenting, I suggest you read the article first. It would be extremely, extremely clear to you what people mean in this thread when they say "gambling."
Personal pet peeve, but the word people use really should be "lease." Copyright and patent rights are licensed (e.g. getting a license from Disney to manufacture Star Wars toys). The particular copy of the software you have is either sold or leased to you. If you buy a physical book, you are just being sold a copy. The book itself doesn't function as an ad hoc, theoretical license or anything.
Not sure how first sale affects software sales other than software rental in the USA is an exception to the first sale doctrine. Software rental is not allowed unless it's a physical video game copy for a video game console or you have a physical copy of the software and you can't just easily make a copy of it in the normal course of using it (not sure exactly what this would mean, but presumably things like software for embedded devices). There are exceptions for libraries and educational institutions.
A perpetual, irrevocable "lease" is just be a "sale". You are just selling a copy at that point.
Subscription-based/SAAS software is leased.
I know it's pedantic, but to me the key thing is that it is the rights themselves that are "licensed." Not specific copies. The license covers what ways you are and are not allowed to make more copies (that aren't just your personal copy). So e.g. Open Source/Free Software/Closed Source libraries can be "licensed" and copies of them can be modified and included in work you create according to the license.
But I don't think the software of a SaaS is leased, sold, or licensed. It's just a service that is available and perhaps promised to stay available for a term. And of course Monodraw is not a SaaS anyway.
Also not a lawyer. I have read more contracts than most healthy adults, but that is just as likely to be distorting as clarifying.
Even before that, mobile UI frameworks are retained mode GUIs, not immediate. They aren't drawing to a blank framebuffer 120 times a second if they don't have to. Redraws only happen when something changes (e.g. "Dirty" rects).
Oh even immediate UI framework don't paint non-stop. If the UI has not been interacted with, or if there are no animations/gifs, it has no blimey reason to repaint, and it will not. It will repaint the whole screen, of course, but that's already a win.