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This Deep Whining® technique used by OpenAI is not very effective.


Very interesting take


There is an editable tasks list and in the settings menu you can choose to receive notifications via push and/or email.


Nothing yet


It seems to demonstrate that if you're frail from the start it's statistically a bad omen.


The new version finally enable variables in API by environment, dependencies between your own ff projects, and come with a VSCode extension, among other things.

Widget Builder: Build incredibly flexible components by passing components as parameters, allowing for endless customization and reusability. Dev Environments: Hook up multiple databases to the same project, or reference environmental variables in API calls or other parts of your project! More Action Triggers: Unleash a wave of new interaction possibilities with additional action triggers like keyboard shortcuts and new gestures! Better Collaboration: Work seamlessly with your team using improved branching and commit features, making version control and collaboration a breeze. Import Projects with Libraries: Effortlessly reuse UI components, data types, app states, and more by publishing and using Libraries. VSCode Extension: Enjoy a more robust code editor experience with seamless integration with Visual Studio Code.


Cursed


Intellectual output is not lost, it's just maintenance for people with brains wired a certain way. Without these games the intellectual potential would surely burn/bore out the people actually wanting to play those games, as real life may not give access so easily to so many interesting problems.


>Intellectual output is not lost, it's just maintenance for people with brains wired a certain way.

I have this theory about engineering minded people; that we are addicts no different than any other, just that our substance is problem solving. We are problem solving addicts. Nothing fulfills our brain even remotely close to that feedback loop of "unknown unknowns -> beginning to understand -> total mastery". Without that fix, we get irritable, depressed, and anxious just like normal withdrawal symptoms. Surely any one of us can point to a time of intense focus on a problem that led to our physical/social lives deteriorating in some way, not unlike an addict losing themselves on a bender. And games like Factorio et. al. provide a low stakes, on-demand source of this to people like us when real life can't provide it.


> We are problem solving addicts. > Without that fix, we get [...] anxious [with] just like normal withdrawal symptoms.

Absolutely.

Solve problem -> Less uncertainty -> Less anxiety

It seems to me that's exactly the positive feedback loop we are hooked on. And the more your are capable, the more you can be subject to it. Which is fine until you realize you will also suffer more from its inevitable reversal (stalled problem -> more uncertainty -> more anxiety). So you find a different but even harder problem to solve to get the high... Deep inside you're still insecure and hurt, but on the way you may build a digital payment processor, sell a lot of electric cars and start a space rocket company (but your mileage may vary).

Joke aside, there are elements of mental health that must not be overlooked when playing these games and working hard all days long ; but if it's what that make you cope with life, have fun and make a net impact on society, it's still a win.


Yup, I consider it a use-it-or-lose-it kind of muscle.


AWS SAM. I'm using Go.


SAM is probably my favorite way to do it myself. Easy enough to wrap your function up however you please and it automatically handles zipping for me. Can even do layers for my dependencies.


If you have any architectural complexity in your program, good error handling often come with custom errors. Unique error strings just don't cut it, you need a better structured type than a string to apply any kind of logic.


Your thesis is contradicted by almost every open source distributed system written in Go, including Kubernetes.


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