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We dabbled in heat-resistant walls with Asbestos and didn't turn out too well for our health.


I prefer Immutables for code generation. Lombok tends to interfere with Eclipse' code evaluations (last time I used it, it kept interfering with searching for a generated method's usage in your code base) and tends to confuse me when trying to figure out if something's an actual method or a method that was injected into the AST during compilation.

Immutables has its own set of problems, but at least it uses the standard Annotation processor and has a clear separation of generated code and the interface you write.

Haven't used Java's new record's yet, so don't really know anything about that.


Any company that decides to stick its toe into content moderation has a job that is, IMO, completely impossible and will receive backlash no matter what they do. Moderating content in a manner they find acceptable is one thing, but moderating content in a way to make sure that everyone finds it acceptable is simply not possible and is only polarizing everyone.

I don't think social media was intended to become the new Town Hall, but here are, and private companies are shutting down discussions and discussion platforms. We need to shoot for federated social media that actually owned and ran by the user, not by a separate company. I don't trust any government with moderating speech, but I trust companies even less (they were not elected to).


I would try out Immutables before Lombok. It generates code using the standard annotation processor instead of modifying OpenJDK's AST tree.


On the opposite spectrum of simple exploits by jumping, we have Tribes. In the original game, people quickly realized you can exploit the physics engine by jumping, allowing you to quickly traverse the terrain. It became known as "skiing".

The devs, rather than patching it, incorporated skiing into Tribes 2 and has been a staple ever since. And also, while Counter Strike has become a massive success and has thousands of players today. Tribes (while it was successful at the time) has become a niche game that quickly weeds out newcomers and hardly anyone plays it anymore.

Not saying that there's a correlation, I just find it amusing.


It's just a bummer that Tribes: Ascend (the last installment of Tribes) went downhill quickly and became dead. No other FPS game can match the sheer joy of shooting other players with projectile weapons while skiing midair at 200km/h...


Tribes: Ascend was really good. It was a labor of love for the developers who worked on it.

Sadly, it was abandoned and taken over by cheaters. Also, it was never as moddable as the original Tribes was, and since there were no private servers, there was no way for the community to pick up the slack after Hi Rez abandoned it.


exploding CD's, or going heavy and randomly shooting mortars at an enemy base. fun times.


Learning to ski well in Tribes was one of the most satisfying things to learn in an FPS back in the day.

If you knew how to really ski well, and had the map mastery to apply it well, it almost felt like cheating sometimes because new players had almost no hope of keeping up.

I'm sure in today's world it would get patched out.


Just to make this technically correct, people still bunny hop in CS all the time, it just doesn't get you anywhere any faster.


If done right, it gives you a modest speed-up but it's only possible for a short time and also requires some luck without hacks.


It doesn't make you slower either. And shooting at a jumping target is still a bit more difficult than shoot at the linearly moving target.


Warframe has a similar story. It's covered in the NoClip documentary on YouTube. Never played that game but it was a good watch.


I clocked in over a thousand hours in warframe. I can only imagine that the video talks about coptering. Honestly coptering removal is one of the reasons I left. It just took joy out of the game.


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