Great story, it added a delightful touch to my breakfast! ^^ Kid developers are free from all the modern (not always in a good way) tooling and routines of the professional world. I'm working on a platform that's kind of an open-source Roblox alternative, and it attracts profiles like theirs. They're so creative and always eager to help, reporting bugs and potentially harmful hacks. Cheers to them!
This is gorgeous.
Would love Nintendo to release exactly this, even if a bit expensive.
I would like my kids (6 and 7yo) to experience cartridges (aka "one game at a time") if possible.
Thank you, very insightful!
Yes, mobile is very important to us, so we ruled out LuaJIT anyway.
I've read that garbage collection has been improved in Luau, can we know now exactly when the last reference on a table is lost?
It's not critical, but would simplify in things for us in a few situations.
I'm not sure about the garbage collection improvements since I haven't touched the GC, unfortunately. My philosophy is generally that I just let it do its work.
I did exactly the same, starting from the repository on GitHub. Though chat though me it was used outside Roblox, but without giving me examples.
Gideros is an interesting case, seems like they already added / modified features while using Lua and had to replicate those changes supporting their own version of Luau.
Personally, I would prefer to stick with regular Luau to benefit from regular improvements and be able to contribute back to the project eventually.
Oh, I didn’t know Krunker had a UGC aspect, I need to test this.
Super short time-to-fun is really awesome.
I’m working on a UGC platform too, and it’s one thing we do consider / try to improve. However, our main point of friction is the sign up process (checking for DOB at least). It’s mandatory when bringing people together (realtime multiplayer), especially with chat features enabled.
Has this been considered for Krunker?