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I really hope this is going to be entirely optional, but I know realistically it just won't be. If Rust is any example, a language that has optional async support, async will permeate into the whole ecosystem. That's to be expected with colored functions. The stdlib isn't too bad but last time I checked a lot of crates.io is filled with async functions for stuff that doesn't actually block.

Async clearly works for many people, I do fully understand people who can't get their heads around threads and prefer async. It's wonderful that there's a pattern people can use to be productive!

For whatever reason, async just doesn't work for me. I don't feel comfortable using it and at this point I've been trying on and off for probably 10+ years now. Maybe it's never going to happen. I'm much more comfortable with threads, mutex locks, channels, Erlang style concurrency, nurseries -- literally ANYTHING but async. All of those are very understandable to me and I've built production systems with all of those.

I hope when Zig reaches 1.0 I'll be able to use it. I started learning it earlier this month and it's been really enjoyable to use.


> I do fully understand people who can't get their heads around threads and prefer async.

Those are independent of each other. You can have async with and without threads. You can have threads with and without async.


Yeah, it always mystifies me when people talking about async vs threads when they are completely orthogonal concepts. It doesn't give me the feeling they understand what they are talking about.

It's because JavaScript was the thing that popularized async/await for many developers, and they aren't aware that it originated in a language (C#) and runtime (.NET) that are fully multithreaded.

It's optional to the point that you can write single-threaded version without any io.async/io.concurrent, but you will need to pass the io parameter around, if you want to do I/O. You are mistaking what is called "async" here for what other languages call async/await. It's a very different concept. Async in this context means just "spawn this function in a background, but if you can't, just run it right now".

> I'm much more comfortable with threads

The example code shown in the first few minutes of the video is actually using regular OS threads for running the async code ;)

The whole thing is quite similar to the Zig allocator philosophy. Just like an application already picks a root allocator to pass down into libraries, it now also picks an IO implementation and passes it down. A library in turn doesn't care about how async is implemented by the IO system, it just calls into the IO implementation it got handed from the application.


or you can pick one manually. Or, you can pick more than one and use as needed in different parts of your application. (probably less of a thing for IO than allocator).

You don’t have to hope. Avoiding function colours and being able to write libraries that are agnostic to whether the IO is async or not is one of the top priorities of this new IO implementation.

If you don’t want to use async/await just don’t call functions through io.async.


> can't get their heads around threads and prefer async

Wow. Do you expect anyone to continue reading after a comment like that?


I understand threads but I like using async for certain things.

If I had a web service using threads, would I map each request to one thread in a thread pool? It seems like a waste of OS resources when the IO multiplexing can be done without OS threads.

> last time I checked a lot of crates.io is filled with async functions for stuff that doesn't actually block.

Like what? Even file I/O blocks for large files on slow devices, so something like async tarball handling has a use case.

It's best to write in the sans-IO style and then your threading or async can be a thin layer on top that drives a dumb state machine. But in practice I find that passable sans-IO code is harder to write than passable async. It makes a lot of sense for a deep indirect dependency like an HTTP library, but less sense for an app


same. i don't like async. i don't like having to prepend "await" to every line of code. instead, lately (in js), i've been playing more with worker threads, message passing, and the "atomics" api. i get the benefits of concurrency without the extra async/await-everywhere baggage.

lol it’s just a very different tradeoff. Especially in js those approaches are far more of a “baggage” than async/await

probably, but i'm petty like that. i just really don't like async/await. i'm looking forward to eventually being punished for that opinion!

I agree, async is way more popular than it should be. At least (AFAIU) Zig doesn't color functions so there won't be a big ecosystem rift between blocking and async libraries.

> I do fully understand people who can't get their heads around threads and prefer async

This is a bizarre remark

Async/await isn't "for when you can't get your head around threads", it's a completely orthogonal concept

Case in point: javascript has async/await, but everything is singlethreaded, there is no parallelism

Async/await is basically just coroutines/generators underneath.

Phrasing async as 'for people who can't get their heads around threads' makes it sound like you're just insecure that you never learned how async works yet, and instead of just sitting down + learning it you would rather compensate

Async is probably a more complex model than threads/fibers for expressing concurrency. It's fine to say that, it's fine to not have learned it if that works for you, but it's silly to put one above the other as if understanding threads makes async/await irrelevant

> The stdlib isn't too bad but last time I checked a lot of crates.io is filled with async functions for stuff that doesn't actually block

Can you provide an example? I haven't found that to be the case last time I used rust, but I don't use rust a great deal anymore


> This is a bizarre remark

> makes it sound like you're just insecure

> instead of just sitting down + learning it you would rather compensate

Can you please edit out swipes like these from your HN posts? This is in the site guidelines: https://news.ycombinator.com/newsguidelines.html.

Your comment would be fine without those bits.


>Case in point: javascript has async/await, but everything is singlethreaded, there is no parallelism, Async/await is basically just coroutines/generators underneath.

May be I just wish Zig dont call it async and use a different name.


It's more about how the code ends up evolving.

Async-await in JS is sometimes used to swallow exceptions. It's very often used to do 1 thing at a time when N things could be done instead. It serializes the execution a lot when it could be concurrent.

    if (await is_something_true()) {
      // here is_something_true() can be false
    }
And above, the most common mistake.

Similar side-effects happen in other languages that have async-await sugar.

It smells as bad as the Zig file interface with intermediate buffers reading/writing to OS buffers until everything is a buffer 10 steps below.

It's fun for small programs but you really have to be very strict to not have it go wrong (performance, correctness).


I think you replied to the wrong person.

That being said, I don't understand your `is_something_true` example.

> It's very often used to do 1 thing at a time when N things could be done instead

That's true, but I don't think e.g. fibres fare any better here. I would say that expressing that type of parallel execution is much more convenient with async/await and Promise.all() or whatever alternative, compared to e.g. raw promises or fibres.


I replied directly to you. There are valid arguments as to why async-await sucks, even after you're deeply familiar with how it works. Even though it's just generators/coroutines beneath, async-await pollutes the code completely if you're not strict about its usage.

`is_something_true` is very simple, if condition is true, and then inside the block, if you were to check again it can be false, something that can't happen in synchronous code, yet now, with async-await, it's very easy to get yourself into situations like these, even though the code seems to yell at you that you're in the true branch. the solution is adding a lock, but with such ease to write async-await, it's rarely caught


> I replied directly to you

My comment was responding only to the person who equated threads and async. My comment only said that async and threading are completely orthogonal, even though they are often conflated

> `is_something_true` is very simple, if condition is true, and then inside the block, if you were to check again it can be false, something that can't happen in synchronous code

It can happen in synchronous code, but even if it couldn't - why is async/await the problem here? what is your alternative to async/await to express concurrency?

Here are the ways it can happen:

1. it can happen with fibers, coroutines, threads, callbacks, promises, any other expression of concurrency (parallel or not!). I don't understand why async/await specifically is to blame here.

2. Even without concurrency, you can mutate state to make the value of is_something_true() change.

3. is_something_true might be a blocking call to some OS resource, file, etc - e.g. the classic `if (file_exists(f)) open(f)` bug.

I am neutral on async/await, but your example isn't a very good argument against it

Seemingly nobody ever has any good arguments against it

> async-await pollutes the code completely if you're not strict about its usage

This is a good thing, if a function is async then it does something that won't complete after the function call. I don't understand this argument about 'coloured functions' polluting code. if a function at the bottom of your callstack needs to do something and wait on it, then you need to wait on it for all functions above.

If the alternative is just 'spin up an OS thread' or 'spin up a fiber' so that the function at the bottom of the callstack can block - that's exactly the same as before, you're just lying to yourself about your code. Guess what - you can achieve the same thing by putting 'await' before every function call

Perhaps you have convinced me that async/await is great after all!


Async and threading are applied to similar problems, that's how I understood OP.

`if (file_exists(f))` is misuse of the interface, a lesson in interface design, and a faulty pattern that's easy to repeat with async-await.

> I don't understand this argument about 'coloured functions' polluting code.

Let's say you have some state that needs to be available for the program. What happens in the end game is that you've completely unrolled the loads and computation because any previous interface sucks (loading the whole state at the beginning which serializes your program and makes it slower, or defining `async loadPartial` that causes massive async-await pollution at places where you want to read a part of the state, even if it is already in cache).

Think about it, you can't `await` on part of the state only once and then know it's available in other parts of code to avoid async pollution. When you solve this problem, you realize `await` was just in the way and is completely useless and code looks exactly like a callback or any other more primitive mechanism.

A different example is writing a handler of 1 HTTP request. People do it all the time with async-await, but what to do when you receive N HTTP requests? The way to make code perform well is impossible with the serial code that deals with 1 request, so async-await just allowed you to make something very simple and in an easy way, but then it falls apart completely when you go from 1 to N. Pipelining system won't really care for async-await at all, even though it pipelines IO in addition to compute.

I think "how to express concurrency" is a question I'm not even trying to answer, although I could point to approaches that completely eliminate pollution and force you to write code in that "unrolled" way from start, something like Rx or FRP where time is exactly the unit they're dealing with.


> `if (file_exists(f))` is misuse of the interface, a lesson in interface design, and a faulty pattern that's easy to repeat with async-await.

It's even easier to repeat without async-await, where you don't need to tag the function call with `await`!

> Think about it, you can't `await` on part of the state only once and then know it's available in other parts of code to avoid async pollution. When you solve this problem, you realize `await` was just in the way and is completely useless and code looks exactly like a callback or any other more primitive mechanism.

I don't understand why you can't do this by just bypassing the async/await mechanism when you're sure that the data is already loaded

```

data = null

async function getDataOrWait() { await data_is_non_null(); // however you do this return data }

function getData() { if (data == null) { throw new Error('data not available yet'); } return data; }

```

You aren't forced into using async/await everywhere all the time. this sounds like 'a misuse of the interface, a lesson in interface design', etc

> I think "how to express concurrency" is a question I'm not even trying to answer

You can't criticise async/await, which is explicitly a way to express concurrency, if you don't even care to answer the question - you're just complaining about a solution that solves a problem that you clearly don't have (if you don't need to express concurrency, then you don't need async/await, correct!)

> point to approaches that completely eliminate pollution and force you to write code in that "unrolled" way from start, something like Rx or FRP where time is exactly the unit they're dealing with.

So they don't 'eliminate pollution', they just pollute everything by default all the time (???)


> You aren't forced into using async/await everywhere all the time. this sounds like 'a misuse of the interface, a lesson in interface design', etc

Exactly, async-await does not allow you to create correct interfaces. You cannot write code that partially loads and then has sync access, without silly error raises sprinkled all over the place when you're 100% sure there's no way the error will raise or when you want to write code that is 100% correct and will access the part of the state when it is available.

Your example is obvious code pollution. For "correctness" sake I need to handle your raise even though it should not ever happen, or at least the null, to satisfy a type checker.

> So they don't 'eliminate pollution', they just pollute everything by default all the time (???)

That's not the case at all. They just push you immediately in direction where you'll land when you stop using async-await to enforce correctness and performance. edit: you stop modelling control flow and start thinking of your data dependency/computation graph where it's very easy and correct to just change computation/loads to batch mode. `is_something_true` example is immediately reframed to be correct all of the time (as a `file_exists` is now a signal and will fire on true and false)

> You can't criticise async/await, which is explicitly a way to express concurrency, if you don't even care to answer the question - you're just complaining about a solution that solves a problem that you clearly don't have (if you don't need to express concurrency, then you don't need async/await, correct!)

I'm critical of async-await, I'm not comparing it to something else, I can do that but I don't think it is necessary. I've pointed to FRP as a complete solution to the problem, where you're forced to deal with the dataflow from the start, for correctness sake, and can immediately batch, for pipelining/performance sake.

IMO, just like file_exists is a gimmick, or read_bytes(buffer), or write_bytes(buffer) is a leaky abstraction where now your program is required to manage unnecessary wasteful buffers, async-await pushes you into completely useless coding rituals, and your throw is a great example. The way you achieved middleground is with code pollution, because either full async load at the beginning is not performing well, or async-await interleaved with computation pollutes everything to be async and makes timeline difficult to reason about.

This late in the game, any concurrency solution should avoid pointless rituals.


It sounds like your trouble with async is mistaking concurrency for parallelism.

Weird claim since threads were originally introduced as a concurrency primitive, basically a way to make user facing programs more responsive while sharing the same address space and CPU.

The idea of generalizing threads for use in parallel computing/SMP didn't come until at least a decade after the introduction of threads for use as a concurrency tool.


> Weird claim since threads were originally introduced as a concurrency primitive

Wasn't this only true when CPUs were single core only? Only when multi core CPUs came, true parallelism could happen (outside of using multiple CPUs)


It's likely because there's a citation in a paper. That's apparently the bar you need to reach to get Wikipedia to see something as significant enough. I tried to get a draft article about SourceHut ( https://sourcehut.org/ ) to be published after extensive improvements and they refused because there weren't enough third party links. This is despite the fact there's like a dozen pages in Wikipedia about software that is hosted on SourceHut, so it seems notable enough?

Are you running the long-term (6.x) branch? RouterOS 7.x (stable) is much better at IPv6 as far as I know.


I'm using 7.19.2 at the moment, still has this bug (or again, could be a misconfiguration from my side, but it looks veeery odd)


When was the last time you tried? I used to run into issues too but for a few years now it's basically "just worked".


about 1 year ago (after mooving with new ISP…)


Oh this hurts a lot. I don't know of a good alternative to this website. Other sites I've found either run fewer tests (so are less useful for debugging) or incorrectly claim I don't have IPv6 (I do?).

I don't suppose we can donate some money to keep this website up? Or perhaps some company like CloudFlare would like to host a mirror?


We're slowly making progress. We're almost at 50% IPv6 worldwide traffic to Google: https://www.google.com/intl/en/ipv6/statistics.html

Depending on what country you're in and what your traffic patterns look like, it might be higher. Some countries are >70% IPv6 traffic to Google.

Do you ever check your access logs to see when you're ready to go IPv6 only?


Yes and Finch wasn’t sure if what team Machine had done was a good thing, which is interesting given he’s usually so sure about resisting Samaritan


I don't think it's unrelated at all. I saw the same picture and just closed the tab right away. Why should I read this article, the whole thing might be written by an LLM.


I think adding a AI image to filter out readers who think that way might have been intentional.

I certainly consider it a good idea, now that it has come to mind.


Could you also tag it “AI enhanced” or some such for us as well? Thanks.


nope. i don't use AI to write anything. I will just put an obviously AI image in the article to give those who make assumptions a reason to bail.

and it will work very well.


What’s wrong with using AI to write something?


The neo-Luddite filter


If anything, the ubiquity of style he used makes it into a deliberate meme. It's a little joke.


I was a happy FastMail customer for years, but lack of IPv6+DNSSEC was also disappointing for me. I eventually heard about Migadu ( https://www.migadu.com/ ) which has all that, and AFAIK, EU servers as well.

The only downside for me is the web UI isn't nearly as polished as FastMail.


Thx for your feedback. Will check their website. What about real IMAP Push for iOS devices? Does it work, or only every X minutes push like others? (mailbox.org, Fastmail, iCloud Mail do have real IMAP push for iOS/macOS).


Sorry, I don't have an iOS device, so I'm not sure. The only mention I could find on the website was: https://www.migadu.com/guides/gmail_android/

> While Gmail is an IMAP client app, it will not check for new mails continuously. Not only it does not support IMAP Push extensions which are standard nowadays, but the [most] frequent polling interval is 15 minutes

Which I guess implies they offer IMAP push, since they're expressing disapproval that the Gmail app doesn't support IMAP push


Thx. Nothing for me as I need direct push. But thx for the suggestion.


I don't know a lot about C or the internals of OpenSSL, but going by the commit message, does this mean we should disable TLSv1.3 until we've had a chance to patch OpenSSL?

Edit: Actually, reading through the code a few times, maybe TLSv1.2 should be disabled?

I really wish we had some way to protect ourselves until the patch is widely available.


See the other comments for why the parent is wrong.

> I really wish we had some way to protect ourselves until the patch is widely available.

I would hope/expect that the OpenSSL project has no indication that this vulnerability is used in the wild. And that is probably why they preferred announcing a patch date instead of releasing a fix right away. (But I don’t know their policies, so this is just speculation.)

That would mean that you don’t really need to do anything you shouldn’t have already been doing prior to this announcement to protect yourself until the patch is out.

Unless the vulnerability is easy to find — in which case we’d already hear about exploitation attempts, so I don’t think it is — worrying about this is as useful as worrying about the other critical yet-to-be-found vulnerabilities in the software you use (which most certainly exist).


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