My 10 year old loves this game. He started playing it Wednesday or Thursday of last week and basically all of his screen time. Both trying to optimize and the level design scratch an itch that few games do
It makes me so happy to see this genre taking off. We did "ABCs of Programming" [1] when our son was 2 at least partially because there weren't any real kid's books talking about what "dad does all day". Funnily enough it wasn't selling that well until I posted an article [2] on HN about my experience writing it. Then it did steady business for a few years
My RTO'd team of 13 is distributed across 3 office and not evenly distributed (8, 4, 1) so the probability of the person you need being in the same physical office is ~43% instead of the 0%. So overall it's better if you value in person and I say this as the 1
There's a 100% chance that you can't work in person with your full team, so if you think in-person work is important I'm not sure how overall it can be better value, since you won't get that.
But Youtube isn't a monopoly. It's competing with Netflix, Prime Video, Hulu Instagram, Tiktok and Twitch off the top of my head. So they do have to make Youtube competitive
Your theory of
> just a way for some product manager to fluff up their metrics for a promotion.
It is a monopolist in the format it specialises in - medium length 'creator content' that the creators typically post every 2-10 days. Some do post to Nebula and Patreon, but really, there's nowhere else to go for that kind of content, and that's the content that most of their ad revenue is attached to.
How are Netflix, Hulu, Instagram, Tiktok, and Twitch compared to YouTube? It doesn't make sense, they aren't the same niche, you won't find Numberphile, 3Blue1Brown, on those platforms, you won't find reviews of appliances, tech, nor tutorials for how to fix your dishwasher, etc. on those platforms.
YouTube has a whole vast amount of independent production (and some now independent-looking but owned by private equity) which it has cornered into the platform, nowhere else you can find the sort of content that exists in there.
You are just conflating "streaming video" into a single homogeneous market, it's not the case.
I've definitely watched repair videos on tiktok. And one of my favorite (indie) tv shows was only on YT for some reason instead of Hulu or Netflix. My kid watches videogame playthroughs on YT, not twitch. And that's completely disregarding you can listen to music on YT.
When defining a monopoly you can't just say "only this subset of the market is the market we're considering" you have to look at everything it does. As the FTC just learned
It's likely I projected the complexity onto the Art & Fear. Reading it every few pages I thought about how what it was discussing applied to creating software. But that's not really what the author intended, it's more the mindset I brought to the book
I don't have a passion for racket sports but I have family who do (pickleball/tennis) and I could see them really loving this app. I can't count the number of times they've told me about a point or a game that they wish they could have shown me.
Also as an runner "strava for racket sports" is a great description
This was my take from the article also. These languages are clearly dying and not many people speak them as their primary language so the human suffering is minimal. Which means keeping them around is a past time that some people happen to enjoy (unless there is a Saphir-Whorf hypothesis I'm missing)
But the sentence `well-meaning Wikipedians who think that by creating articles in minority languages they are in some way “helping” those communities` clearly shows the author hasn't really considered the issue.
"Two prompts and then do it yourself" is a pretty good heuristic. Last year I was simulating a boardgame [1] and wasted ~1 hour trying to get ChatGPT to solve a basic coding combinatorics problem. I needed a method in python to generate all possible hand decisions a player could make. I couldn't make it understand that certain choices were equivalent
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