That is not what I’m saying at all though? The article is literally a defense of the existing system which allows those that own valuable assets to keep them and price them accordingly.
The closing paragraph was more to point out that if you do want to encourage development of domains and prevent squatting and overcharging - regulation could be a way to achieve that. I’m not endorsing the view just commenting that that’s a way real estate deals with the problem.
Not what I’m saying. There’s two separate ideas in that paragraph. 1) allocation strategy and 2) measuring success of an allocation strategy.
Our first-come with modest renewal + transferable + UDRP is a strategy. Complaining that someone ought not to have a certain domain based on their use is based, at least implicitly, on a measurement.
It's pretty sad that we've reached the point of spamming close friends just to get their attention, though I understand exactly what he's talking about. I just don't think it translates at all to a knowledge work setting.
If you have to spam me to get my attention, you probably aren't actually a friend of mine, just an acquaintance that I continue to tolerate because you haven't done anything egregious enough to deserve being told to fuck off and die. Spamming me will erode my tolerance very quickly.
There is really only one person to whom I have a responsibility to respond, and we've been married twenty years. Everybody else can damn well wait -- possibly until the first Tuesday after Ragnarok.
Shameless plug, but I used mermaid.js to create a pom visualizer maven plugin [0] and it was honestly pretty great.
Like some of the other comments say (and after working with it quite a bit) it definitely has its warts. It's not super well documented, it's not as feature rich as I'd like, and the syntax can be a little wonky. All that said, it "just works" for creating simple visualizations and fit my use case near perfectly.
Yeah that's a good point. The randomness is introduced by the opposing player and is not intrinsic to the game itself.
As opposed to Sudoku or something where there's only a single player and thus no room for randomness to be introduced at all or games where's it's intrinsic (poker, backgammon, etc.)
Yeah, I'm actually a pretty big fan of Java programming. It gets a lot of hate on HN for things that have been mostly solved or can be solved if you implement it a certain way.
The closing paragraph was more to point out that if you do want to encourage development of domains and prevent squatting and overcharging - regulation could be a way to achieve that. I’m not endorsing the view just commenting that that’s a way real estate deals with the problem.