I know these guys. Definitely give their games a try! They are actively developing and making it better every week. It's especially fun in person. My favorite game is the dodgeball game.
Really well done! Not sure how I never stumbled on your game as I am doing something quite similar (https://gametje.com/). I'm also hosting on a minimal server stack with "boring" tech. Would love to have a chat if you are open to it. I'll send you an email on your support email.
> Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance. > > What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev project > > Technical notes for those curious: • Level generation tools I wrote validate solvability using a custom constraint solver • Difficulty is estimated via step-count of the solver • The game is optimized to run smoothly on low-end devices • Designed first for iOS, now fully adapted for iPad as well > > I’d love feedback from puzzle lovers, game designers, and anyone interested in handcrafted logic design. Here’s the App Store link: [inserați linkul] > > Thanks for reading — happy to answer any technical questions!
Sounds like something I would enjoy. Unfortunately I don't have iOS.
I hate to be the guy but your post text here doesn't exactly portray "handcrafted". Seems to be heavily AI with the sentence structure and the "[inserați linkul]" at the end (are you Romanian?). Quite a lot of em dashes and bullet points in the middle of sentences.
Cool idea! I want to say there is a similar mechanic in the game Tetris Effect when playing the connected mode against the bossea where pieces become invisible as soon as they are placed. This is slightly more forgiving than that.
Great execution on mobile as well. Almost didn't try it as I didn't expect it to work, but it was intuitive and performant.
Thanks a lot.
I'll have to check out Tetris Effect, but pieces becoming and staying invisible sounds really hard.
It's plain HTML, CSS and JS. It was a simple enough app that I felt that no framework was needed :)
I'd work on shortening that url as it's just the inputs... Is there a backend or does it just fill in the blanks of a template story?
Would be nice to lowercase the inputs where appropriate in the sentence as well. My phone defaulted to using a capital letter for all inputs, that looked a bit strange and made reading the sentences harder. Not sure if you are using AI, but you probably could use it to clean up typos etc so the input words flow better.
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