I've honestly found GPT4 to be fantastic for every recipe I've tried. I list what I own, say generally what I want, and say either use what I have, or minimize the number of new things I need to buy, and tell me how to make the thing. The instructions are far more legible than SEO spam recipe sites.
I've never thought about it this way. Cut off the left side of the bell, rotate the graph by 90 degrees, and you can see that the high-sigma members of the distribution take all the reward and recognition in a limited attention economy.
Funny you say that. For Elder Scrolls 4 (Oblivion), the devs claimed to have built something like this. Where all the NPCs had their own wants and needs and schedules, like The Sims. Everyone needed to eat, but not everyone had a job. So some NPCs resorted to theft. But since crime and witnessing crime was already a system programmed in to the game, this often meant that by the time a player arrived at a town, everyone was dead. Some beggar took a bread roll from a shop keeper, who alerted the guards, who confronted the beggar, who responded with violence, who started a scuffle, which had collateral damage (many people have fireball spells), which lead to a free for all of death. It ruined the game, and they had to scrap most of the system.
I'm ex-Meta and now at Google and while they have 'hg' as a wrapper around their fig system, it's lacking so many of the Sapling features I am sad and frustrated occasionally.