FFMPEG does autodetection of what is inside a file, the extension doesn't really matter. So it's trivial to construct a video file that's labelled .mp4 but is really using the vulnerable codec and triggers its payload upon playing it. (Given ffmpeg is also used to generate thumbnails in Windows if installed, IIRC, just having a trapped video file in a directory could be dangerous.)
I think this effect might not be limited to video games - I remember when I was learning 3D modelling and rendering a few decades ago I started to break down scenery in my mind automatically, a permanent "how would this be made or faked in a program if you were to do it".
I think excessive concentration on a new skill can just create that pattern in your mind, no matter what the source.
General lore is that if you're creating training sets for visual recognition you can make about 2000 judgements a day. I've occasionally done about twice that and found my visual system misbehaving.
For a lot of young people the screen is social - the equivalent of the long after-school phonecalls from the before times. Be it games or just Discord, it's still comms.
The screen is also a continual, addictive flow of short video clips that are largely designed to sell product, stoke FOMO, make people feel inadequate about beauty, etc.
Observe young people using their phones, and you can see the social use is often just occasionally switching from TikTok to a chat app, dashing off a one-line message, and then going right back to TikTok. Big difference from having actual long phone conversations with friends after school.
Most of the social of screens is when you get to a place without them you have something common to talk about. "how about [local sports team]", "what did you think about [whatever happened on latest soap opera]", "lets pretend I'm [some character on cartoon]". It is all shorthand for we have something in common and can skip getting to know each other.
If this is truly per application, the companies that try to boost their chances with the lottery by creating multiple applications for the same person are going to get hit hard. Phantom companies that only exist on paper so people can tweak the probabilities are now liabilities.
Unfortunately that doesn't work in practice since the consulting firms submit multiple applications for multiple candidates to get one candidate in. I believe charging extra for each application is a good way to discourage this practice but I'm not sure if $100k is the right number or not. To me it seems a bit too high.
The odds are now per candidate, not per application. If they submit multiple applications, it does not up chances for that candidate in any way.
And yes, it does work, because we have data from the year before this change, to the year after to compare against. The "Eligible Registrations for Beneficiaries with Multiple Eligible Registrations" dropped from 47,314 for FY 2025 to 7,828 for FY 2026. Source: https://www.uscis.gov/archive/uscis-announces-strengthened-i...
> If they submit multiple applications, it does not up chances for that candidate in any way.
I believe the parent commenter's argument is that they instead play the game with multiple people. The increased chance is not per person, but achieved by using more people, each with their own chance.
I don't know if they do this, I merely find the argument itself intriguing with the shift in perspective, and that you as the reader has to keep track of the change in context from the individual one level up.
Again, it doesn't matter. You could apply for 100 candidates hoping to get one candidate accepted. For these firms, individual candidates don't matter. They want to get X number of cheap employees into the US per year. And they never file for a green card.
When faced with an arbitrarily small, insignificant problem, in lieu of the status quo, the solution he/she advocates is to completely dismantle the status quo without any form and reason instead of actually focusing on the solution.
Minecraft solves the issue by making the bottom layer of its maps a special kind of block ('bedrock') that cannot be broken with any tool in the game without use of admin-level commands or the 'creative' mode.
Every so often Apple will themselves feature a selection of popular pay-once-and-get-it-all games in the store as an ad capsule.
... actually, I just checked, and if you scroll down enough in the Games tab on your iPhone's App Store app, they seem to be running it now under "Pay Once & Play". Might be worth a look.
You can do it, I did it fairly recently with a phone I did a full wipe of.
You need to manually open the phone entry in iTunes and look for the tones category in there, and drag the files into it. You used to be able to put the tones directly into iTunes, but now it's a matter of dragging the files directly to the phone's tone category itself.
The Telecom guy might have been pulling your leg, but microwave dishes are known to be dangerous if you're in the wrong spot in front of them. (The traditional story is that Percy Spencer noticed a chocolate bar in his pocket get melted by the radar set he was working on. However, the effect had been demonstrated at least a decade earlier.)
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