I disagree, as I think this would be useful to people with anxiety disorders who don't want to entirely disconnect from the news. Just because they may be able to logically identify articles and headlines as "sensationalist" doesn't mean their brain won't still kick off some uncomfortable physiological responses.
The article mentions it at the very bottom, but I almost never reach for triggers because they are obscure places to put application logic. On more than one occasion I've been burned by not realizing that the code in the backend did not represent the whole picture of business logic. It's more complexity, requiring more documentation, adding another point of failure that probably isn't necessary.
You can derive it yourself. Dimorphos's orbital eccentricity is pretty low, meaning you can use:
mean_orbital_velocity = 2 * pi * semimajor_axis / period
As for the orbit around the sun, the parent body Didymos is about 100x more massive, so any change in the center of mass from this impact will have, in the short term, negligible effects on their orbit around the sun.
No, that is not correct thing to use, as the semimajor axis will change as well. What is needed is the third Kepler law. The semimajor axis will be period^(2/3). And then speed will be period^(-1/3). Thus if period was changed here by roughly 5%, the speed changed by 1.6%
I love the form factor, but the battery is my second biggest gripe with my Framework (after fractional scaling still not supported by many apps). Even after tweaking settings ad nauseam, I cannot get the suspend battery life to last more than 12-16 hours.
If that's for an 11th gen model, that's taking into account the problems with HDMI/displayport extensions, and either not using them, or using the beta firmware update?
The limited suspended battery life is admittedly rather annoying for me as well, but it doesn't seem as bad as it is in your case.
The killer for me is USB-A. Each draws about half a watt while the laptop is suspended, more than it usually draws when the laptop is turned on! With a 55 Wh battery, that really eats into your standby time (although I still usually get multiple days).
I can't eat gluten. I ate plenty of wheat growing up, and suddenly developed a problem digesting it at 18. I was on a full-gluten diet when diagnosed and still felt sick all the time.
So, as someone who was exposed as a baby, and was pretty much doing maximal exposure therapy, you need to write better test cases.
Many linear algebra courses struggle to bring the abstract concepts into an intuitive mental model, which is sad because I think linear algebra fundamentally represents fairly visually-oriented concepts. I never was able to put the pieces together before seeing the visualizations and animations of the numbers.
I believe I'll be able to replace my monitors to do my desk job with a VR headset within 10 years. Rather than having 2 monitors of different sizes and resolutions on a desk, why not just have as many virtual monitors with exactly the size, position, and distance I want? In fact, why have monitors at all? Just position the windows in arbitrary space in front of me.
Desktop computing with a VR headset is somewhat possible right now, but I am not quite able to stomach the resolution limitations of the Quest 2. I'm looking forward to devices like SimulaVR [0], which intend to fully replace desktop computing with a self-contained VR headset (plus a mouse and keyboard).
In my mind, there are two and a half problems to solve to make it possible. One is pixel density. It has to at least be equivalent (or very close) to our own eyes. Two is comfort, both physical (ventilation, weight) and health-wise (eye strain). Two and a half is being able to navigate without a mouse and keyboard, and preferably no peripherals, but I think I'm able to wait for that.
This is pretty much exactly what I was going to say. I think it's a gimmick for now, but as soon as the pixel density gets high enough it becomes more interesting.
> Two and a half is being able to navigate without a mouse and keyboard, and preferably no peripherals, but I think I'm able to wait for that.
I can't imagine that. I think it'll end up being a normal desk, mouse, keyboard painted into the VR world by using the passthrough cameras.
Something else I've noticed when I put on my Quest 2 is the lighting. I don't like the way the lights in my office feel like they glare in my eyes. Putting on the Quest 2 and hitting a virtual environment gives the feel of indirect lighting and I find it much more comfortable. It's like being outside.
That comfort doesn't last very long, but if I could get away with it for 2h at a time, and have high DPI virtual screens, I think I'd at least try a virtual office.
They also need to make it so I can drink a cup of coffee with the headset on or the whole thing is DOA. Lol.
Low resolutions aside, headsets are still way too heavy and bulky, at least in my experience. Some even get quite hot. I can imagine that the weight and heat could be solved over time, but the bulkiness seems like a very big hurdle. When using lenses you need the distance, so it's hard to see how we can miniaturize headsets without a brand new technological innovation.
Pixel density high enough for acceptable text is already possible, just prohibitively expensive. See Varjo's headsets, for example - at the center of the display they have 70 pixels-per-degree (for comparison the Quest 2 has about 20).
> high enough for acceptable text is already possible
I don't understand this. I code and read in VR almost every day. With proper aliasing, it's extremely acceptable as is. Font characters per degree has to be increased, of course, but Quest 2 is about the same as a 720p virtual monitor.
I actually think pixel density is one of the easier battle to win. Getting a cheap, lightweight, strain-free device to users is the real requirement.
For now, I can't handle more than ~30 mins with any VR/MR/AR device, but if I can actually wear one for several hours and be productive using one - I will be convinced we've turned the corner on this tech.
This is our (SimulaVR's) vision, basically. Our target is to have pixel density/optical quality and comfort good enough to work comfortably.
The pixel density is there (and better than quest pro), and we just need to finish the comfort features -- passthrough, mechanical comfort, integrated host.
Reddit's ToS require all users to be 13 or older. There is no other requirement to be a moderator, and moderation is independently managed by each subreddit. Reddit tends to be very hands-off with interfering with who moderates a subreddit, for both better and worse.
Mods cannot edit posts, only admins. In my experience, however, reddit generally opts to fully remove any posts that break terms of service or guidelines. I've never seen a partial edit of another user's post by an admin with one drama-filled exception.