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Many of these comments are about robotics as it's taught now, focusing on code and cameras and algorithms and motion planning.

As someone who's built both BattleBots and Professional Robotics for work, BattleBots is a great way to get out of equations and hands on fabrication, manufacturing, testing, and scrappiness that is so hard to reach in mechanical and electrical engineering. And unlike FIRST or Lego robots, it's much more open ended and "guardrails off" engineering, which I found really freeing from the tyranny of academic-style competition robotics. You can still incorporate all the sensors and algorithm-stuff (many folks build their own motor controllers like "brushless-rage" or have sensors like Chomp), but if you just love seeing things move and love mechanical design, it's a great thing.

For BattleBots in particular, the easiest way to get into it is to find some guides online for a simple bot[1] with DC motors and a 3D printed body, and just enter it into a local combat robot competition! You'll learn the basics of a motor, speed controller, selecting wheels and other interfaces, as well as designing a chassis and fabricating it. At a competition you get the thrill of the fight, and afterwards you can sweep your robot scraps into a dustpan, make friends with other bot builders and go from there.

[1] A quick search on instructs Les and I found this, though there are many more great robot tutorials: https://www.instructables.com/Naked-Singularity-Beetleweight... . Here is one that overviews all the basic steps in a BattleBots https://www.instructables.com/How-to-design-and-build-a-comb...


The main issue with this is cost, few can afford the thousands it would take to build a competition bot like that.

However! I do think you could easily adapt it to a smaller embedded form factor and do like a beyblades style battle in a tiny arena.

Definitely agree about being hands on and open ended, the skills you learn will take you very far in engineering but also just in life!


I can't say I've looked into it in any detail, but I've seen 'antweight' and other extremely small/lightweight battle bot videos pop up on my youtube feed from time to time. Stuff that mostly looks 3d printed fighting in more or less an aquarium tank.


Idea: battlebots in a literal aquarium tank. If the bots were ships then they could be actually sunk, which is much more dramatic. This would also allow them to be made larger more safely. I see modified jetskis trying to destroy each other. (My money would be on the urkrainian team.)


Hi julesrms,

Some quick 2-second feedback - I tried running the default example in Brave, it failed, and then as a good user I wanted to report the bug to the community, but that requires finding the ROLI forum and signing up (providing DOB!) etc. I think it would be great if it were a bit easier to submit bug reports without as much hassle.


You could report the issue here: https://github.com/soul-lang/SOUL/issues

(We might open the soul.dev website too at some point, but that's private for now.)


I've just tried and it worked for me on OSX with Brave.


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