Hacker Newsnew | past | comments | ask | show | jobs | submit | samlittlewood's commentslogin

Have a look at the BMFA - http://https://bmfa.club. They have a directory of clubs and pointers for learning.

You will need insurance and CAA flyer/operator IDs. This can be arranged through club, or directly via the BMFA above.

Some of the clubs can be rather .... err ... clubby - older members whose hobby has become running the club the way see fit, vs. flying planes.


So tempted to try this myself in another language - just so I can call in ‘tungsten’.


Tungsten oxide - for one in Rust.


Wrust? (O_3), more properly tungstic


NB: there is a planned 2nd edition without the involvement and against the wishes of the author :(

https://x.com/christerericson/status/1050488747010060288?s=4...


My goto for this is ‘strace’


Cool! I saw this link and your books came to mind as another example of how material like this is vital for seeing (amongst other things) how creative endeavours cope with ‘the other 90 percent’ of projects.


Please no! People will start hanging around trying to do clever programmer stuff, and then we will be in all sorts of trouble.


Quite a few games (eg: Starfox) in the 90's would use BSP in a slightly different way - purely within each object. The tree would be generated offline (mechanically or by hand), and would often be some sort of branching bytecode (test this, draw that etc.)

It was very useful to be able to use one plane test to discard a whole bunch of geometry, eg: a surface plus its detail, or everything visible through a window.

This still left the problem of sorting between objects - mostly a depth sort was just fine. Special cases like weapons on hardpoints, or vehicles in hangars could be handled by having some sort of 'call submodel' for spaces within the parent model. Beyond that, just dial up the hostile firepower until players stop complaining about rendering artefacts.


VUniverse: 16K VU1 demo by Mike Day (2003):

https://www.youtube.com/watch?v=ZwD7-bs9hss


WOW - thanks for sharing the link - I'd only heard about this before - I'd never seen it!


long time, bravo Mike! is there a youtube of all the VU coding comps submissions while it was running. think it was 2 or 3 years the comp ran for?


It might be interesting to explore with the students why this would not be quite right for a general 3D view, and how it could be fixed. Conic sections, etc.


The best support for random consumer rc protocols is the open source https://www.multi-module.org/

It can be plugged into various TXs that support modules, and many TXs use it as their built in primary TX component.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: