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Exclusively using a ever dwindling stock of old hardware is not really a practical solution to preserving hardware rights in the long term

The future is ragged shoeless and grimy humans fighting over the last few 1990's pocket calculators.

I think the actual outcome is they will expect you to rent servers to conduct all your computing on and your phone and pc will be a dumb terminal.

I don't think they misread it, I think they just liked sauron more than the good guys

Well the companies that facilitate this have found themselves in a position where if they go down they take the US economy with them, so the maybe this shouldn't happen thing is a moot point. At least we know this stuff is in stable, secure hands though, like how the palantir ceo does recorded interviews while obviously blasted out of his mind on drugs.


This really doesn't make sense to me. I see no world where Ai is so useful that the common man is willing to pay 100+ a month for it, but it's also a world where the common man has a job. There's too many people for everyone to have some niche job the Ai can't do.


And if such a job would carry a work week of, say, 5 or 10 hours?


Then they would be paid for 5-10 hours and have to ask the government for benefits.

In what world would a corporation pay a full yearly salary for 1/8th to 1/4 the labor hours? The current world already looks to labor as the juiciest place to cut cost for the profit margin.


That's not really how it worked out so far, the productivity is simply pocketed by the elite and never translates to shorter work week, salary increase or earlier retirement

https://files.epi.org/charts/img/235212-28502-body.png


Someone is working 20 hours a month and paying for a 100$ subscription on top of bills? And this isn't a isolated case, this is the expectation for the normal person? Is the job supposed to be real or is the government just giving out universal basic income while being petulant about people not working at all


That's not enough time to maintain skill. Experience would build very slowly in people working so intermittently.


Honestly dreading the day Gabe has to pass on the torch. Under him valve is such a consumer focused company


When I read what you wrote, I immediately asked myself "Doesn't Gabe have children who could have been raised with the same values? Maybe that..." and then I caught myself thinking exactly the same way as many others before me, and the reason why we have so many shitty politicians in positions of power today.

I hope Gabe has setup Valve in such a way that they can pass on his mentality as a whole inside the business practices themselves. I think, after all these years, he must have surely thought about what leaving would look like for Valve. Considering this is a guy who seemingly thinks in decades, I feel maybe even optimistically calm about it.


I think as long as Valve remains a private company, they can continue Gabe's way of doing things. It's when it's a public company will the leader have the pressure of satisfying shareholder returns as opposed to doing what is right and what got them a loyal base of customers in the first place.


Maybe that's why he stays most of the time away from valve? It's his way of training the company into functioning without him, only intervening occasionally when necessary.


Just musing along with you here but I think it's really hard for anything like that to happen. What seems at least halfway likely is that Valve won't be the same post-Gabe. But there will be other companies that end up with a similar ethos, and we can support those companies as best we can.

I'm a huge fan of the OSS model of keeping your core business fully unrelated to OSS but allowing and encouraging the use and contribution to OSS by people on your payroll because it really is a rising tide effect. There are just too many stories of a cool project becoming a company only to eventually reverse-robinhood the project into a closed source for-profit product.


well we don't know exactly how involved Gabe Newell is with the actual running of the company now a days or how do they going about their governance.

From what I see it seems like the culture of the company is shared between the leadership roles so it might be possible for the company to continue doing as it has been doing after Gabe.

I think the people at valve are smart and they understand their business and the company very well and that this issue is being taken seriously too.

Good governance exists, it's just that for most companies there's not really an interest in having that because it gets in the way of personal interests of people that are already entrenched in power.


Corporate structure and tools to be used in combination with social controls (i.e. culture) by the true believers can do the job.


He lives on a yacht and fills his days diving and doing marine research. I'm pretty sure Valve is mostly running itself.


That doesn't mean he isn't still making the important decisions.


And Valve has been deeply rewarded as a result. The stance that you must abuse customers to maximize economic success will be looked back upon as the stupidity it is.


From what Ive read his son is pretty actively involved day to day already at valve.


You can, but on the other hand they've been battling bugs from it with every release. The game is notorious for breaking things constantly. I played for quite a while and the sound engine was always awful with things not in your line of sight frequently not making any noise at all, and every month or two a new major bug relating to host client desyncing is found out by the community who then has to have big campaigns badgering the devs to notice and fix it. Very fun game still but if they had started with a supported engine a lot of stuff would probably work way better


Yeah but what evidence is there that what you describe is an engine problem rather than an Arrowhead can't software engineer problem?

As others point out, several other good games were made on this engine, and they do not have such abysmal engineering quality. Vermintide 2 is on the same engine and very much doesn't have problems with constant bugs and regressions.

Arrowhead struggled to fix the lock on for the missile launcher for months, and then claimed that "raycasts are hard* and I just don't think they should be for a game dev. Several patches seem to show that they just do not test at all the release build, and that they don't seem to have functioning version control to keep from breaking things they've already fixed.

>and every month or two a new major bug relating to host client desyncing is found out by the community who then has to have big campaigns badgering the devs to notice and fix it.

This is not a game engine problem. Does fire damage properly work across multiplayer yet?


Noone wants to accept being feature complete even if they actually were feature complete years ago


The US has even moved on to "narcoterrorists", you can just blow those ones up whenever


And France is following that path too.


Evidence that he's going to stop getting boatloads of government money probably


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