I just checked Google Chrome Framework on my Mac, it was a little over 400 MB. Although now that I think about it it's probably a universal binary so you can cut that in half?
> A few ps3 games I've seen had 4GB or more binaries.
Is this because they are embedding assets into the binary? I find it hard to believe anyone was carrying around enough code to fill 4GB in the PS3 era...
I assume so, there were rarely any other files on the disc in this case.
It varied between games, one of the battlefields (3 or bad company 2) was what I was thinking of. It generally improved with later releases.
The 4GB file size was significant, since it meant I couldn't run them from a backup on a fat32 usb drive. There are workarounds for many games nowadays.
Yes, that's exactly how I use it. I've also had use cases where I needed something now and didn't mind a plastic part for actual use because I knew the load would be light.
I was attempting to generate an image of an OSHA violation and got an error.