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The levels are in order of difficulty per grid size, sorted by the number of backtracks it took a solver to complete (some of the harder levels on the biggest sizes took hundreds of thousands of backtracks, though I didn't really code any heuristics).

Gameplay is on a grid from 5x5 to 12x12 in size. Each level has a number of "depots", from which the player lays section of "pipe" to Von Neumann neighboring tiles. Pipes cannot cross each other, and a tile cannot have more than 1 pipe. Pipes cannot be placed on depots. Click a depot to "activate" it, and then place the pipes from that depot. There are 3 ways of placing pipes - clicking on the adjacent square, dragging through adjacent squares, or clicking several tiles away in a straight line from a placed pipe or activated depot to lay pipe on each tile in the line.

Thanks for giving it a try - I would appreciate any feedback!


Sorry, I'll add some instructions, the game is to lay pipes from the depots to fill the entire grid.

Ah, its a bug, thanks for pointing that out (you should be able to path to a square that was previously pathed but is currently empty), working on it now.

Yes, in this game you lay "pipes" from "depots", and must fill the entire grid with pipes.

Thanks for the feedback, adding some text with the basic rules now.

I initially had the first "tutorial" level a 4x4 grid with a [3] in each corner, but the 4x4 levels were trivial and I removed them.


Not doing so well lately, but I managed to hack out this little puzzle game. I've spent a lot of time thinking about simple games appealing to a wide audience that can be played with no more than paper and pencil, and haven't come up with that many great ideas, but I think this one checks out. Feedback welcome! Not that I think I can sell this to the NYT for their puzzle section, but interested in ideas monetizing this outside of adwords. Thanks for looking.

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Hi - any documentation regarding actor registration? Is there a conventional way to inform a remote actor about a new actor? Would this be sent in a message? How does the actor.register('name') work? Maybe could be a useful addition to the documentation. Thanks.


Hi, I'll probably need to add better documentation on the internals of how remote actors work. There's not really any special features for informing other actors when one is registered currently, but you could do this yourself of course via messaging.

actor.register('name') works by using a Kademlia DHT behind the scenes. This is implemented thanks to libp2p which handles all the complications of peer to peer connections


I've added an indepth section to the kameo book about actor registration and lookup, including how it works: https://docs.page/tqwewe/kameo/distributed-actors/registerin...


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Hey HN, hoping to get some traction o my home mushroom growing kit.. thanks!


Wow, been lurking for 12! Feels like a few lifetimes... Getting old... Thanks for everything.


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