| | Distributed Systems without Raft (part 1) – by David Delassus (david-delassus.medium.com) |
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2 points by rbanffy 35 days ago | past
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| | FlowG – Distributed Systems without raft (part 2) (david-delassus.medium.com) |
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20 points by linkdd 35 days ago | past | 4 comments
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| | Distributed Systems Without Raft (david-delassus.medium.com) |
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2 points by linkdd 3 months ago | past
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| | Unity-like coroutines in plain old C (david-delassus.medium.com) |
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3 points by thunderbong 11 months ago | past
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| | Show HN: Unity-like coroutines in plain old C (david-delassus.medium.com) |
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3 points by linkdd 11 months ago | past | 2 comments
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| | Writing Python like it's Elixir (or Erlang) (david-delassus.medium.com) |
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3 points by linkdd on Feb 11, 2024 | past
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| | Show HN: Letlang, written in Rust, targeting Rust, now has a specification (david-delassus.medium.com) |
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8 points by linkdd on Feb 4, 2024 | past | 1 comment
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| | AI Toolkit – Give a brain to your NPCs, a header-only C++ library (david-delassus.medium.com) |
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1 point by linkdd on Jan 9, 2024 | past
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| | Yet another static site generator, but for language designers (david-delassus.medium.com) |
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1 point by linkdd on Jan 2, 2024 | past
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| | Show HN: I made my own noise function (david-delassus.medium.com) |
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2 points by linkdd on Aug 29, 2023 | past | 1 comment
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| | Letlang Programming Language Devlog – Roadblocks and how to overcome them (david-delassus.medium.com) |
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2 points by linkdd on June 7, 2023 | past
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| | Astmaker – A DSL in Rust for programming language designers (david-delassus.medium.com) |
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89 points by linkdd on May 17, 2023 | past | 33 comments
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| | EnTT and ImGui, or how to reconcile ECS and GUIs? (david-delassus.medium.com) |
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2 points by linkdd on May 1, 2023 | past
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| | Procedural map generation – Part 2: A new hope with cellular automata and GPT4 (david-delassus.medium.com) |
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1 point by linkdd on March 26, 2023 | past
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| | A new milestone for Letlang, my language targeting Rust – Effect Handlers (david-delassus.medium.com) |
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1 point by linkdd on March 13, 2023 | past
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| | Today I learned: JavaScript and bitwise operations on floats (david-delassus.medium.com) |
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2 points by linkdd on March 9, 2023 | past | 1 comment
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| | Writing a simple Lisp interpreter in Rust (david-delassus.medium.com) |
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94 points by linkdd on March 2, 2023 | past | 19 comments
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| | Procedural Map Generation in C++, Part 1: The slow, the bad and the ugly (david-delassus.medium.com) |
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4 points by linkdd on Feb 11, 2023 | past
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| | A simple, yet versatile, game loop in C++ with EnTT (david-delassus.medium.com) |
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1 point by linkdd on Feb 1, 2023 | past
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| | Decoupling input bindings from game systems with C++/SDL (david-delassus.medium.com) |
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1 point by linkdd on Jan 25, 2023 | past
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| | A short introduction to Entity-Component-System in C++ with EnTT (david-delassus.medium.com) |
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1 point by bubblehack3r on Jan 9, 2023 | past
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| | A short introduction to Entity-Component-System in C++ with EnTT (david-delassus.medium.com) |
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1 point by linkdd on Jan 8, 2023 | past
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| | Multiplayer, multithreading, and an actor model in C++ (david-delassus.medium.com) |
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1 point by linkdd on Jan 2, 2023 | past
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| | I’m embedding my game assets into the executable, here’s how I did it (david-delassus.medium.com) |
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3 points by linkdd on Dec 25, 2022 | past
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| | Letlang, a programming language targeting Rust – Road to v0.1 (david-delassus.medium.com) |
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2 points by linkdd on Nov 24, 2022 | past
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| | How we avoided Redis thanks to Mnesia (david-delassus.medium.com) |
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2 points by linkdd on Aug 5, 2022 | past
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| | Hello Letlang My programming language targeting Rust (david-delassus.medium.com) |
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3 points by linkdd on May 15, 2022 | past
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| | Do not wait for Rust generators (david-delassus.medium.com) |
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3 points by linkdd on May 11, 2022 | past
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| | Understanding the Rust toolchain when you come from the C/C++ world (david-delassus.medium.com) |
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23 points by linkdd on April 26, 2022 | past | 2 comments
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| | Testing custom GitHub Actions relying on KinD (david-delassus.medium.com) |
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1 point by linkdd on Jan 24, 2022 | past
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