| | Using the Matrix Cores of AMD RDNA 4 architecture GPUs (gpuopen.com) |
| 98 points by ibobev 8 days ago | past | 22 comments |
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| | Enhancing AMD Radeon GPU Detective Output with DirectX Debug Information (gpuopen.com) |
| 1 point by ibobev 32 days ago | past |
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| | Boosting GPU Radix Sort Performance (gpuopen.com) |
| 3 points by ibobev 75 days ago | past |
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| | Using Neural Networks for Geometric Representation (gpuopen.com) |
| 1 point by ibobev 76 days ago | past |
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| | Boosting GPU Radix Sort Performance (gpuopen.com) |
| 3 points by ibobev 80 days ago | past |
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| | Bilinear interpolation on a quadrilateral using Barycentric coordinates (gpuopen.com) |
| 143 points by mariuz 3 months ago | past | 34 comments |
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| | CPU Performance Optimization: Cache Invalidation (gpuopen.com) |
| 1 point by hasheddan 7 months ago | past |
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| | Meshlet Compression (gpuopen.com) |
| 3 points by ibobev 8 months ago | past |
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| | Neural Supersampling and Denoising for Real-Time Path Tracing (gpuopen.com) |
| 1 point by ibobev 9 months ago | past |
|
| | GPU Reshape Beta 2 Release (gpuopen.com) |
| 1 point by ibobev 9 months ago | past |
|
| | Sampling from a Normal (Gaussian) Distribution on GPUs (gpuopen.com) |
| 1 point by ibobev 9 months ago | past |
|
| | Sampling from a Normal (Gaussian) Distribution on GPUs (gpuopen.com) |
| 3 points by ibobev 9 months ago | past |
|
| | Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting [pdf] (gpuopen.com) |
| 1 point by ibobev 9 months ago | past |
|
| | Introducing Driver Experiments to the AMD Radeon Developer Tool Suite (gpuopen.com) |
| 1 point by ibobev 9 months ago | past |
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| | Ray Tracing Animated Displaced Micro-Meshes [pdf] (gpuopen.com) |
| 4 points by ibobev 10 months ago | past |
|
| | Decoding instructions with the machine-readable AMD GPU ISA specifications (gpuopen.com) |
| 1 point by noch 11 months ago | past |
|
| | AMD machine-readable GPU ISA documentation (gpuopen.com) |
| 2 points by noch 11 months ago | past |
|
| | Frame Latency Meter (FLM) v1.0 (gpuopen.com) |
| 1 point by ibobev 12 months ago | past |
|
| | Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets [pdf] (gpuopen.com) |
| 2 points by ibobev 12 months ago | past |
|
| | Hierarchical Parallel Clustering for Bounding Volume Hierarchy [pdf] (gpuopen.com) |
| 2 points by ibobev 12 months ago | past |
|
| | Crash course in deep learning for computer graphics (gpuopen.com) |
| 133 points by ibobev on July 24, 2024 | past | 3 comments |
|
| | Real-Time Procedural Generation with GPU Work Graphs [pdf] (gpuopen.com) |
| 116 points by ibobev on July 22, 2024 | past | 19 comments |
|
| | GPU Work Graphs mesh nodes in Microsoft DirectX 12 (gpuopen.com) |
| 2 points by ibobev on July 19, 2024 | past |
|
| | The AMD FidelityFX Breadcrumbs Library (gpuopen.com) |
| 2 points by ibobev on July 17, 2024 | past |
|
| | AMD FidelityFX Super Resolution 3.1 released as part of FidelityFX SDK 1.1 (gpuopen.com) |
| 1 point by pella on July 9, 2024 | past |
|
| | CPU performance optimization guide – part 1 (gpuopen.com) |
| 3 points by ibobev on June 24, 2024 | past |
|
| | AMD GPU architecture programming documentation (gpuopen.com) |
| 3 points by ibobev on May 13, 2024 | past |
|
| | GPU work graphs: welcome to the future of GPU programming (gpuopen.com) |
| 2 points by pjmlp on March 19, 2024 | past |
|
| | Font- and vector-art rendering with mesh shaders (gpuopen.com) |
| 1 point by ibobev on March 14, 2024 | past |
|
| | GPU Reshape – shader instrumentation for everyone (gpuopen.com) |
| 84 points by ibobev on Jan 20, 2024 | past | 13 comments |
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| More |