|  |  | Most people who buy games on Steam never play them (howtomarketagame.com) | 
|  | 208 points by 3Samourai 3 months ago  | past | 215 comments | 
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|  |  | Most people who buy games won't play them (howtomarketagame.com) | 
|  | 2 points by walterbell 3 months ago  | past | 
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|  |  | Most people who buy your game won't play it (howtomarketagame.com) | 
|  | 2 points by walterbell 3 months ago  | past | 
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|  |  | Most people who buy your game won't play it (howtomarketagame.com) | 
|  | 1 point by CharlesW 3 months ago  | past | 
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|  |  | Most people who buy your game won't play it (howtomarketagame.com) | 
|  | 5 points by lylejantzi3rd 5 months ago  | past | 3 comments | 
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|  |  | An itch.io game became a million-dollar hit (howtomarketagame.com) | 
|  | 2 points by mgl 5 months ago  | past | 
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|  |  | What the Hell Happened in 2024? (howtomarketagame.com) | 
|  | 4 points by vyrotek 6 months ago  | past | 
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|  |  | How likely are you to overcome a failed launch? (howtomarketagame.com) | 
|  | 1 point by raytopia 7 months ago  | past | 
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|  |  | How Likely Are You to Overcome a Failed Launch? (howtomarketagame.com) | 
|  | 1 point by mgl 8 months ago  | past | 
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|  |  | Did too many games release in Q3 of 2024? (howtomarketagame.com) | 
|  | 44 points by vyrotek on Oct 25, 2024  | past | 54 comments | 
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|  |  | What Jonas Tyroller's Games Reveal about the Steam Algorithm (howtomarketagame.com) | 
|  | 1 point by raytopia on Oct 8, 2024  | past | 
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|  |  | Don't build your castle in other people's kingdoms (2021) (howtomarketagame.com) | 
|  | 385 points by lopespm on Oct 1, 2024  | past | 261 comments | 
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|  |  | You don't need to be an extrovert to be good at marketing (howtomarketagame.com) | 
|  | 1 point by isaiahwp on Sept 30, 2024  | past | 
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|  |  | Don't Build Your Castle in Other People's Kingdoms (2021) (howtomarketagame.com) | 
|  | 1 point by metaphor on Aug 7, 2024  | past | 
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|  |  | What Genres Are Popular on Steam in 2022 (howtomarketagame.com) | 
|  | 8 points by mgl on Oct 14, 2023  | past | 1 comment | 
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|  |  | The missing middle in game development (howtomarketagame.com) | 
|  | 168 points by wrelsien on Sept 30, 2023  | past | 129 comments | 
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|  |  | John Romero on his book “Doom Guy” and developing games at a small scale (howtomarketagame.com) | 
|  | 215 points by riidom on Sept 25, 2023  | past | 135 comments | 
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|  |  | How to Market a Multiplayer, the Battlebit Remastered Story (howtomarketagame.com) | 
|  | 3 points by brigadier132 on July 10, 2023  | past | 1 comment | 
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|  |  | Why don't some games sell well? How tomarketagame (howtomarketagame.com) | 
|  | 1 point by riidom on July 26, 2022  | past | 
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|  |  | How Peglin Made $1,049,413 in 1 week (howtomarketagame.com) | 
|  | 2 points by doppp on May 6, 2022  | past | 
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|  |  | Don't build your castle in other people's kingdoms (howtomarketagame.com) | 
|  | 218 points by riidom on Nov 4, 2021  | past | 122 comments | 
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|  |  | How Steam works against Small Games (howtomarketagame.com) | 
|  | 3 points by NonContro on Aug 10, 2021  | past | 1 comment | 
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|  |  | How to Talk to Your Customers (howtomarketagame.com) | 
|  | 81 points by Impossible on Feb 17, 2020  | past | 7 comments | 
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