| | What was Radiant AI, anyway? (paavo.me) |
| 234 points by paavohtl 4 months ago | past | 118 comments |
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| | Trying and mostly failing to optimize frustum culling (paavo.me) |
| 3 points by lukastyrychtr on Aug 11, 2024 | past |
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| | Trying and failing to optimize frustum culling in a WebGL and TS and Rust engine (paavo.me) |
| 3 points by paavohtl on Aug 2, 2024 | past | 1 comment |
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| | Why Cities: Skylines 2 performs poorly (paavo.me) |
| 901 points by paavohtl on Nov 5, 2023 | past | 563 comments |
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| | Bypassing early 2000s copy protection for software preservation (paavo.me) |
| 7 points by paavohtl on Dec 27, 2021 | past |
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| | Rendering large 3D tilemaps with a single draw call at 3000 FPS (paavo.me) |
| 5 points by paavohtl on April 10, 2021 | past |
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| | Rendering large 3D tilemaps with a single draw call at 3000 FPS (paavo.me) |
| 1 point by paavohtl on April 6, 2021 | past |
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