I love how you've enabled users to take down ideas in a very quick way without forcing them to make decisions about what "category" or purpose the information has at that moment and then they can freeform build on that information to take it from something amorphous to something with utility. This compliments the way humans actually tackle complex work.
That's exactly the idea :) We don't want to impose structure before it actually becomes useful. That's also why the most basic elements are called "items", as their purpose can evolve into ideas, tasks, requirements, etc.
I love how you've enabled users to take down ideas in a very quick way without forcing them to make decisions about what "category" or purpose the information has at that moment and then they can freeform build on that information to take it from something amorphous to something with utility. This compliments the way humans actually tackle complex work.
Can't wait to see where Nuclino goes from here!