C also has raw pointers, manual memory management and a bunch of other unsafe practices that Go doesn't. In comparison to C, Go is practically a scripting language.
Totally agree there. However, I think the metaphor might still hold that Go applications are brittle due to lack of features due to the ugly hacks you have to use to get around the lack of features. For instance, due to the heavy usage of manual error checking, it can be very easy to call a function and forget that it returns an error thereby ignoring that error. Bringing down your whole application due to a single error is bad, but silent failure is almost always much worse.
Go will complain loudly if you don't use a captured error value. It will also complain loudly if you don't capture the error value. This makes it harder in Go to ignore an error than most other languages. In fact a common complaint of Go is that it forces you to do something with the error when you would rather not.
I'm left to wonder what you are imagining would result in not handling errors on accident in Go.