I personally still feel like it is a set of tech demos at this point. Star Marine could easily be built out into it's own game, but at this juncture is just a way to test FPS mechanics. Arena commander is a focused place to test dogfighting. The hangar is still totally disconnected from the "world", and mostly just a place for you to view your shiny bling.
Probably one of the biggest steps of "convergence" is on the roadmap, in that ArcCorp is currently a separate location from the persistent universe: You can spawn into it and walk around, buy stuff, etc. But the planet isn't in the persistent universe, you can't fly to it. The next major release, 3.4, is supposed to bring that really into the main "world" of the game.
Probably the biggest thing I feel holds it back at this point is that there really isn't a realistic sense of progression and accomplishment yet. There's some missions you can do, you can technically pick up some beta currency that isn't necessarily persistent between releases. Ship insurance times are extremely short, you'll get your ships back free by the same time tomorrow. You still can't get ships without real money, so there's nothing to strive to accomplish in the game at this juncture.
There's a lot of cool mechanical work, the universe is really starting to come together, but unlike other games I play, there isn't yet a "reason I need to go get on Star Citizen".
Probably one of the biggest steps of "convergence" is on the roadmap, in that ArcCorp is currently a separate location from the persistent universe: You can spawn into it and walk around, buy stuff, etc. But the planet isn't in the persistent universe, you can't fly to it. The next major release, 3.4, is supposed to bring that really into the main "world" of the game.
Probably the biggest thing I feel holds it back at this point is that there really isn't a realistic sense of progression and accomplishment yet. There's some missions you can do, you can technically pick up some beta currency that isn't necessarily persistent between releases. Ship insurance times are extremely short, you'll get your ships back free by the same time tomorrow. You still can't get ships without real money, so there's nothing to strive to accomplish in the game at this juncture.
There's a lot of cool mechanical work, the universe is really starting to come together, but unlike other games I play, there isn't yet a "reason I need to go get on Star Citizen".