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Games with many different objects interacting with each other tend to stress the CPU. I know Factorio likes having very fast memory and CPU clock speed despite not being too graphically intensive.


Also particularly the fact that Factorio runs a complex sim in "real-time" which means it has something like 17 or 33 ms to calculate every tick.

Games like X-COM have the luxury of only having to advance the simulation every so often. The rest is just rendering the game's view.


Same for rimworld, though I'm not quite sure as to what extent.




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