I primarily ran it on my Windows desktop where it worked better (except for being tiny because they hadn’t implemented any sort of UI scaling for high DPI displays, making the 10pt-ish UI font nearly unreadable), so it wasn’t a huge deal, but still was disappointing. Faster CPU and much faster GPU on my desktop, but I’m not always at that computer.
The bigger bummer is that “cross platform” for this sort of thing is only talking about Windows, Linux, and maybe Mac. Substance Designer and Painter would both be outstanding to use on an iPad Pro as long as you had someone on desktop platform feeding you the 3D models.
> except for being tiny because they hadn’t implemented any sort of UI scaling for high DPI displays, making the 10pt-ish UI font nearly unreadable
Designer has had proper Hi-DPI/scaling support since early/mid-2017. Painter has the support, too, but not to the same degree. Apparently it rounds between 100% and 200%, but nothing in between. Although a user said 150% works.
> The bigger bummer is that “cross platform” for this sort of thing is only talking about Windows, Linux, and maybe Mac.
That I think is between Qt and Apple. Mari 4 came out at the end of last year and the macOS version has been in a perpetual beta since about 6 months after GA, but should arrive with the 4.5 release currently in beta (fingers crossed for those users). As reported by the dev team, it comes down to some serious stability and useability issues from Qt on macOS (the way they've implemented it) that is just not working well between various macOS versions. Some users the beta works fine, others not at all. And this happens to users of the same OS version and hardware.
I was pretty early on the 4K train (mid 2014), of all the things to not adopt that fast, texture editing software was pretty unfortunate. Glad to hear things are better now.
On the platforms, my bigger issue is the complete lack of iOS for these apps more than the iffy Mac support. It would’ve been really good.
Heck, even the Surface Pro would’ve been great if they’d properly supported gestures in the graph view. They didn’t though, and I don’t have a Surface Pro anymore.
The bigger bummer is that “cross platform” for this sort of thing is only talking about Windows, Linux, and maybe Mac. Substance Designer and Painter would both be outstanding to use on an iPad Pro as long as you had someone on desktop platform feeding you the 3D models.