Cyberpunk aesthetics tend to include splashes of bright neon color counterbalancing inky blacks -- a game like the 2009 Syndicate still looks pretty flashy.
On the other hand, games that seem to take visual design cues from metal albums (looking specifically at games like Dark Souls and Bloodborne) tend to have an all-grey look that quickly bores me.
On the other hand, games that seem to take visual design cues from metal albums (looking specifically at games like Dark Souls and Bloodborne) tend to have an all-grey look that quickly bores me.