The original is a well known problem in logic which my lecturer touched on. If you have each general on a mountain and a valley between the two, then you have no way to know whether the other received the message. If you send back a confirmation, then you have no confirmation confirmation... etc.
In my (at the time occasional) drunken state I may have thought every now and a again, after 13 confirmations of confirmations surely you can just attack! But alas, it all falls flat: You have no way of knowing the final confirmation, the one before that, etc. until you are back where you started.
By the way, this only applies to lossy communication without feedback. A Whatsapp text syncronises via a server. As long as the server is up and confirms both sides, you can be quite sure the other side received the message. This is manifested these days in the form of the infamous blue ticks.
The server still doesn't know whether the sender knows that the server received and acknowledged your message, so you might want an ack from server, but again, the server doesn't know if you received the ack, so you ack the ack, but again ...
Using a server means the problem isn't event the same problem.
The General's Problem (as presented in the comments) is trivially solvable by multiple messengers WHO COME BACK to report the message delivered. Wherein, the messenger is an encrypted messenger and the general has the key (knowing which messengers were sent out).
In an ephemeral message scenario, you have to rely on the same idea, using an encrypted log of messages that both generals have access to (since they are both "on the same team", there is already coordination).
This philosophical exercise isn't practical, from the setup provided. I don't see the point in trying to solve for it without adding a ton of additional constraints, by which you can reach an optimal or no-solution.
Fundamentally this is a Fisher consensus issue. To solve any Fisher consensus issue, all you need to do is create a synchronisation point - which is what the server becomes.
Basically, the server assumes that if the client has ACK'd the message, it can continue sending data. The client assumes that the server has received their ACK if it continues sending data.
If no data is being sent, the connection is closed via timeout eventually.
I am talking about the Two General's problem which I thought original commentator was referring to as the original problem.
In this situation you are describing a server that wants to send a client a message, and both parties need to be sure that they are in agreement when to attack a common enemy they can't deal with alone because the message contains the attack plans and timestamp for attacks.
Wikipedia has a good explanation:
"The first general may start by sending a message "Attack at 0900 on August 4." However, once dispatched, the first general has no idea whether or not the messenger got through. This uncertainty may lead the first general to hesitate to attack due to the risk of being the sole attacker.
To be sure, the second general may send a confirmation back to the first: "I received your message and will attack at 0900 on August 4." However, the messenger carrying the confirmation could face capture and the second general may hesitate, knowing that the first might hold back without the confirmation.
Further confirmations may seem like a solution—let the first general send a second confirmation: "I received your confirmation of the planned attack at 0900 on August 4." However, this new messenger from the first general is liable to be captured, too. Thus it quickly becomes evident that no matter how many rounds of confirmation are made, there is no way to guarantee the second requirement that each general be sure the other has agreed to the attack plan. Both generals will always be left wondering whether their last messenger got through. "
There is no solution, only a decreasingly smaller change of disagreement e.g. by sending many messages or keep acking each other x amount of rounds (there are other strategies).
What if they send a message that general 1 is going to fire a flare at 0900 and if general 2 fires one too then they both attack.
Basically make the confirmation something that you can get without relying on the same method of communication
You are just back to the same problem, you need to trust a server. The server is the valley between the generals, you can't be sure what happens there. Do they get the message, or do they het an altered message, both of which will send blue ticks to indicate it has been read.
Using a server just moves the problem to a different channel it does not remove it.
You can design a practical protocol between two parties that actually works based on a large number of messages. Let’s say the generals can exchange 100 messages each of which has an independent 80% chance of message failure. That sounds really bad.
However, if the protocol is I will attack after receiving 20 messages or I will flip a coin once for each message received and attack on the specific date if even a single head shows up.
Now in your example if they receive 13 conformations they can assume there is at minimum a 99.98% chance the other party is going to attack.
There are several ways to improve the protocol based on a host of factors. But, it really demonstrates the difference between theory and practice.
I don’t see why they can’t agree after a second confirmation? Let’s say A first tells “7am” to B and after that they send eachother ACK. Let’s say this happens:
A -1-> B
A <-2- B
A -3-> B
A <-4- B
If the rule is that the general sends a message back when he receives one, then, these 4 back and forth that I showed are only possible if this HAS happened:
A —1-> B
A <-2- B
A -3-> B
So we know that these 3 back and forth have happened. Also B knows that these 3 back and forth have happened, and A knows that 2 back and forths have happened. B knows B got the message because B got the message. A knows B got the message 1 because A got a confirmation (message 2).
This is difficult for me but I convinced myself here. Please anyone prove me wrong!
If A does not receive 4, it cannot know B received 3. If B did not receive 3 it can assume A did not receive 2. If A did not receive 2 then B should assume the attack is off If A thinks B is not attacking then A should not attack either.
I think the major issue is in a design that relies on a final message being lost causing a decision change. It ends up unraveling everything. TCP works because the receiver accepts that the sender might not get an ACK.
It's a bit hard to express this with plain English so maybe it makes sense to just write out the pseudo-code.
A: attack if acks from B > 0
B: attack if acks from A > 0
Let's look at the current
A --> B : Original message (not an ack)
A <-- B : Ack from B (A is now committed to attacking)
A -/> B : Ack from A is lost, B does not attack
Okay let's change it up
A: attack if acks from B > 1
B: attack if acks from A > 0
A --> B : Original message (not an ack)
A <-- B : Ack from B (A is not yet committed to attacking)
A --> B : Ack from A (B is committed to attacking)
A </- B : Ack from B is lost, A does not attack
The essential problem (which I failed to explain correctly) is that while you can always go from a fixed set of interactions and work out a protocol that would've worked for that particular interaction, you can't go the other direction (starting with a protocol and throwing arbitrary interactions at it).
Mentally freeze time at when A receives 4 and pretend you are B. When A receives 4, you don't know yet whether A received 4. Hence, you can assume the worst and assume that A didn't receive 4. You know that A has sent 3. However, you can assume the worst and assume that A thinks that A has failed to send you 3. After all, you don't know that A has just received 4. You know that A has received 2 because you received 3 from A. But does A know that you know that A has received 2? As we said earlier, you think pessimistically that A thinks A has failed to send 3 to you (even though you did receive 3!). And so you think that A doesn't know that you know that A has received 2. In other words, you think that A thinks that you think you have failed to send 2. And so on.
I found it helpful to draw it out. Draw a human with the letter B on their T shirt holding a letter labelled 3 and create a cartoon thought bubble on top of their head. Inside that thought bubble write the text "I wonder if A got my letter 4 but assuming they didn't this is how I picture them..." and draw a human with the letter A on their T shirt holding a letter labelled 2 and create a cartoon thought bubble on top of their head.... The final thought bubble should say "I wonder if B got my letter 1 but assuming they didn't I will not attack."
The formal proof just takes the shortest exchange that leads to the correct result and drops the last message. Since the sender doesn't know it failed, the result must be incorrect.
That's the gist of it, there are some technicalities of specifying what "correct" means.
This applies to lossy communication with or without feedback and with or without a server. Feedback is just another layer of confirmation messages.
If the server is up and sends a confirmation message to one side, but the other side disconnects before receiving the confirmation message (or before sending the acknowledgement that it received the confirmation message), you have another Byzantine Generals problem.
With a server, it's just a connection of 3 generals with the server in the middle, instead of a peer-to-peer connection.
In my (at the time occasional) drunken state I may have thought every now and a again, after 13 confirmations of confirmations surely you can just attack! But alas, it all falls flat: You have no way of knowing the final confirmation, the one before that, etc. until you are back where you started.
By the way, this only applies to lossy communication without feedback. A Whatsapp text syncronises via a server. As long as the server is up and confirms both sides, you can be quite sure the other side received the message. This is manifested these days in the form of the infamous blue ticks.