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no real skin in the game, but basing this on a preprocessor language that requires python seems curious (if still pragmatic)..

realize that fortran has a long history of being used with preprocessing, but usually these have been standalone tools AFAIK

anyone have any insight here?




I am one of the authors. We will pre-generate the files into a tarball, so that end users do not have to worry about generating it or have Python installed. Also we'll probably rewrite the preprocessing tool to C++ for robustness and speed. The reason we use it is that we need some easy way to generate the subroutines to work with any array dimension. There are not many other good options.




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