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I completely disagree with this comment.

Just because a big part of the chip are the shading units it doesn't mean it's simple or there's no space for sophistication. Have even you been following the recent advancements in recent GPUs?

There is a lot of space for absolutely everything to improve. Especially now that Ray Tracing is a possibility and it uses the GPU in a very different way compared to old rasterization. Expect to see a whole lot of new instructions in the next years.



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