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I often see the second law being broken by the first (or a misinterpretation of it): in the eagerness to make the site look beautiful, the designer make it slow, either deliberately with animations, either inadvertently by increasing load times.

Also, I commonly see Miller's and Zeigarnik Effect being disregarded: although our working memories are not so great, we possess some and we can retain some basic information about our workflow. Then, IMHO there's more harm than good in putting a lot of visual clues, drawers, panes over panes etc. so that navigation is "improved".

Speaking particularly about form-based enterprise applications, I keep thinking that some important empirically learned lessons from the last 40 years are simply being thrown away. Simple, correct and, most important, FAST interfaces trumps everything else, even if it's a TUI.

Oh, and regular users also can and ENJOY using the keyboard -- a tool which is being deprecated in this mistake of trying to create a uniform experience between desktop and mobile.



One of the reasons I like HN for is the lack of ANY animation. It just does what you want it to do.

Also: At work I make internal software for managing basically everything. We do not use any animations, besides one for dropdowns. And those are only .1 second long.

So, I kinda tend to think that animations/trying to be clever in interactions are actively harmful.

Speaking of being clever, the new reddit layout seems to try to be a single page application. I hate those quite a bit, due to making it much harder to browse.


I'm not entirely convinced simple is better for enterprise apps. I'm a consultant who has to jump around between a lot of project management tools like Asana, Jira, and Azure devops and the simpler the interfaces make me far more frustrated.

They all have pretty much the same functionality, but some hide functionality for UI's sake. Then anytime I need to do something new, instead of looking around a busy screen, I'm sifting through a bunch of websites I found on google.


I think simplicity doesn't necessarily mean having less widgets on the screen.

If, by removing widgets, those interfaces are making you to perform more steps and to think more to find and execute the functionality you need, then I'd say those interfaces are getting more complex actually.

Besides, this is another common mistake in current UX trends, IMO. They seem to assume that interfaces can always be simpler, as if there weren't fundamental bottom limits to complexity; and, to make things even worse, they remove widgets, replace text with icons etc., seeming to believe in a positive correlation between complexity and amount of stuff in the screen




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