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> subclasses; interfaces; macros; annotations; DSLs; monkey-patches; etc.

I think this excludes every programming language known to man, since 1980 or so :-))



It’s not having just one of them is bad; it’s that striving to include as many of them as possible in your language—and not having any convention or constraint discouraging using them all at once—is bad. Look at the code that implements the C++ STL, for example.




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