In what language do you think Metal and Core Audio are implemented?
Those went away along with DriverKit (and the performance issues for drivers due to Obj-C), when Apple created OS X.
Though DriverKit has been now re-used as a name, it's C++.
As for performance issues, that is the same talk about C devs regarding using C++ on kernel space, go figure.
> Metal is written in Objective-C, is based on Foundation, and makes use of Grand Central Dispatch to synchronize between the CPU and GPU.
https://www.objc.io/issues/18-games/metal/
> Shading Language: C++14, Runtime/API: Objective-C
https://en.wikipedia.org/wiki/Metal_(API)
I'm sure you can find 10 of such folks. I doubt you can find 50.
C++ is used for Metal shaders.
In what language do you think Metal and Core Audio are implemented?