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I experimented with my own OSM tile server a few months ago.

I used this tutorial https://www.linuxbabe.com/ubuntu/openstreetmap-tile-server-u...

If like me you have basic Linux skills it's not that hard, just time consuming.

However the resources needed are quite consequent: I managed to load all Europe tiles on a Core i7 3770k / 32 GB ram / 1 TB SSD workstation.

I think it took 2+ days to load data into Postgres and many more days to render tiles zoom 0 to 18 for France. I estimate that to run a world tile server you would need as many core as possible, at least 64 GB of ram and 2 TB of disk (SSD is mandatory here).

I didn't experiment with updating the DB with new OSM data but it looks quite a chore.



Yeah that's the issue, it requires a ton of resources. You can use pre baked tilesets but I could only find pretty expensive options for that.




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