I'm working on bringing the "pay as you go" model to game server hosting, starting with Factorio.
Most game server hosts require you to pre-commit to 1/3/5/etc days of hosting and limit the number of "slots" for people to play. I think these are completely arbitrary limitations as a result of them needing to justify the cost of the server in the rack.
If you pre-pay for 72 hours straight, plausibly you're going to be asleep and working/learning for 2/3rd of that time, which is all wasted time that you paid for.
My aim is to enable a player to buy X credits and pay by the hour. Parent gamer who only gets an hour of play in the evenings and a few in the weekend? Price conscious student who still wants a high quality MP server to play with friends? You get a lot more value for your €$5 this way.
My email is in my profile if anyone is interested in trying it out once I release the alpha version.
Most game server hosts require you to pre-commit to 1/3/5/etc days of hosting and limit the number of "slots" for people to play. I think these are completely arbitrary limitations as a result of them needing to justify the cost of the server in the rack.
If you pre-pay for 72 hours straight, plausibly you're going to be asleep and working/learning for 2/3rd of that time, which is all wasted time that you paid for.
My aim is to enable a player to buy X credits and pay by the hour. Parent gamer who only gets an hour of play in the evenings and a few in the weekend? Price conscious student who still wants a high quality MP server to play with friends? You get a lot more value for your €$5 this way.
My email is in my profile if anyone is interested in trying it out once I release the alpha version.